/// <summary> /// 显示info窗口 /// </summary> /// <param name="isShow"></param> /// <param name="info"></param> public void SetInfoWin(NodeData nodeData) { InfoWindow infoWindow = (Instantiate(Resources.Load("InfoWindow")) as GameObject).GetComponent <InfoWindow>(); infoWindow.transform.SetParent(transform); //infoWindow.transform.localPosition = Vector3.zero; (infoWindow.transform as RectTransform).anchoredPosition = Vector3.zero; infoWindow.transform.localRotation = Quaternion.identity; infoWindow.transform.localScale = Vector3.one; infoWindow.UpdateData(nodeData); }