public TimedArea(Polygon Area, long TurnStart, long TurnEnd, long Id, IncentiveType Type, int playerId = -1, int strategyId = -1, string displayName = "") : base(TurnStart, TurnEnd, Id, playerId, Type, EventType.Area, strategyId) { this.Area = Area; DisplayName = displayName; }
public async Task Then_the_properties_are_set_correctly(int age, IncentiveType expectedIncentiveType, decimal expectedAmount1, int expectedDays1, decimal expectedAmount2, int expectedDays2) { var date = new DateTime(2020, 10, 1); var apprenticeshipIncentive = new ApprenticeshipIncentiveBuilder() .WithStartDate(date) .WithIncentivePhase(new IncentivePhase(Phase.Phase1)) .WithApprenticeship( new ApprenticeshipBuilder() .WithDateOfBirth(date.AddYears(-1 * age)) .Build()) .Build(); var result = await Incentive.Create(apprenticeshipIncentive, _mockIncentivePaymentProfileService.Object); result.IsEligible.Should().BeTrue(); var payments = result.Payments.ToList(); payments.Count().Should().Be(2); payments[0].Amount.Should().Be(expectedAmount1); payments[0].PaymentDate.Should().Be(date.AddDays(expectedDays1)); payments[0].EarningType.Should().Be(EarningType.FirstPayment); payments[1].Amount.Should().Be(expectedAmount2); payments[1].PaymentDate.Should().Be(date.AddDays(expectedDays2)); payments[1].EarningType.Should().Be(EarningType.SecondPayment); }
public TimedEvent(long TurnStart, long TurnEnd, long Id, int PlayerId, IncentiveType type, EventType eventType, long StrategyId = -1) { this.TurnStart = TurnStart; this.TurnEnd = TurnEnd; this.Id = Id; this.PlayerId = PlayerId; Type = type; this.EventType = eventType; this.StrategyId = StrategyId; }
public Transition(long id, int transitionId, int previousId, List <TransitionFrame> frames, long turnStart, long turnEnd, int playerId, IncentiveType incentiveType, long strategyId, float speed) : base(turnStart, turnEnd, id, playerId, incentiveType, EventType.Transition, strategyId) { PreviousTransitionId = previousId; TransitionId = transitionId; Frames = frames; Speed = speed; }
public List <Vector> GetVectors(IncentiveType type) { List <Vector> vectors = new List <Vector>(); foreach (TimedPosition position in GetAllPositions(type)) { vectors.Add(position.Position); } return(vectors); }
public PolygonList GetPolygons(IncentiveType type) { PolygonList polygons = new PolygonList(); foreach (TimedArea area in GetAllAreas(type)) { polygons.Add(area.Area); } return(polygons); }
public Incentive(IncentiveType incentiveType, Attraction offerToAttraction, Attraction exchangeAtAttraction, int numberOfVisitorsToOffer) { this.IncentiveType = incentiveType; this.OfferToAttraction = offerToAttraction; this.ExchangeAtAttraction = exchangeAtAttraction; this.NumberOfVisitorsToOffer = numberOfVisitorsToOffer; this.RetailValue = RetailPrices[incentiveType]; this.RealValue = RealPrices[incentiveType]; }
public virtual void OverrideWith(TimedEvent other) { TurnStart = other.TurnStart; TurnEnd = other.TurnEnd; Id = other.Id; StrategyId = other.StrategyId; Type = other.Type; EventType = other.EventType; PlayerId = other.PlayerId; }
public IEnumerable <TimedPosition> GetAllPositions(IncentiveType type) { foreach (TimedEvent timedEvent in Events) { TimedPosition timedPosition = timedEvent as TimedPosition; if (timedPosition != null && (type == IncentiveType.All || timedPosition.Type == type)) { yield return(timedPosition); } } }
public IEnumerable <TimedArea> GetAllAreas(IncentiveType type) { foreach (TimedEvent timedEvent in Events) { TimedArea timedArea = timedEvent as TimedArea; if (timedArea != null && (type == IncentiveType.All || timedArea.Type == type)) { yield return(timedArea); } } }
public void Then_the_properties_are_set_correctly(int age, IncentiveType expectedIncentiveType, decimal expectedAmount1, int expectedDays1, decimal expectedAmount2, int expectedDays2) { var date = new DateTime(2020, 10, 1); var result = new Incentive(date.AddYears(-1 * age), date, _incentivePaymentProfiles); result.IncentiveType.Should().Be(expectedIncentiveType); result.IsEligible.Should().BeTrue(); var payments = result.Payments.ToList(); payments.Count.Should().Be(2); payments[0].Amount.Should().Be(expectedAmount1); payments[0].PaymentDate.Should().Be(date.AddDays(expectedDays1)); payments[0].EarningType.Should().Be(EarningType.FirstPayment); payments[1].Amount.Should().Be(expectedAmount2); payments[1].PaymentDate.Should().Be(date.AddDays(expectedDays2)); payments[1].EarningType.Should().Be(EarningType.SecondPayment); }
public TimedPosition(Vector position, long turn, long id, IncentiveType type, int playerId, long strategyId = -1, string displayName = "") : base(turn, turn, id, playerId, type, EventType.Position, strategyId) { Position = position; DisplayName = displayName; }
public TransitionKeyframe(long turn, long id, int playerId, IncentiveType incentiveType, int strategyId) : base(turn, turn, id, playerId, incentiveType, EventType.Keyframe, strategyId) { }
public PaymentProfile(IncentiveType incentiveType, int daysAfterApprenticeshipStart, decimal amountPayable) { DaysAfterApprenticeshipStart = daysAfterApprenticeshipStart; AmountPayable = amountPayable; IncentiveType = incentiveType; }
public List <TimedEvent> GetEventsForTurnExpandingTransitions(long turn, EventType eventType, IncentiveType incentiveType) { return(GetEventsForTurnExpandingTransitions(turn, new[] { eventType }, new[] { incentiveType })); }
public TimedArea(Polygon Area, long Turn, long Id, IncentiveType Type, int playerId = -1, int strategyId = -1) : base(Turn, Turn, Id, playerId, Type, EventType.Area, strategyId) { this.Area = Area; }
public IncentivePaymentProfile(IncentiveType incentiveType, List <PaymentProfile> paymentProfiles) { IncentiveType = incentiveType; PaymentProfiles = paymentProfiles; }