コード例 #1
0
ファイル: Icon.Unix.cs プロジェクト: layomia/dotnet_runtime
 private void SaveIconDump(BinaryWriter writer, IconDump id)
 {
     writer.Write(id.data !);
 }
コード例 #2
0
ファイル: Icon.cs プロジェクト: sengiv/WasmWinforms
        private void InitFromStreamWithSize(Stream stream, int width, int height)
        {
            //read the icon header
            if (stream == null || stream.Length == 0)
            {
                throw new System.ArgumentException("The argument 'stream' must be a picture that can be used as a Icon", "stream");
            }

            BinaryReader reader = new BinaryReader(stream);

            //iconDir = new IconDir ();
            iconDir.idReserved = reader.ReadUInt16();
            if (iconDir.idReserved != 0)             //must be 0
            {
                throw new System.ArgumentException("Invalid Argument", "stream");
            }

            iconDir.idType = reader.ReadUInt16();
            if (iconDir.idType != 1)             //must be 1
            {
                throw new System.ArgumentException("Invalid Argument", "stream");
            }

            ushort dirEntryCount = reader.ReadUInt16();

            imageData         = new ImageData [dirEntryCount];
            iconDir.idCount   = dirEntryCount;
            iconDir.idEntries = new IconDirEntry [dirEntryCount];
            bool sizeObtained = false;

            // now read in the IconDirEntry structures
            for (int i = 0; i < dirEntryCount; i++)
            {
                IconDirEntry ide;
                ide.width       = reader.ReadByte();
                ide.height      = reader.ReadByte();
                ide.colorCount  = reader.ReadByte();
                ide.reserved    = reader.ReadByte();
                ide.planes      = reader.ReadUInt16();
                ide.bitCount    = reader.ReadUInt16();
                ide.bytesInRes  = reader.ReadUInt32();
                ide.imageOffset = reader.ReadUInt32();
#if false
                Console.WriteLine("Entry: {0}", i);
                Console.WriteLine("\tide.width: {0}", ide.width);
                Console.WriteLine("\tide.height: {0}", ide.height);
                Console.WriteLine("\tide.colorCount: {0}", ide.colorCount);
                Console.WriteLine("\tide.reserved: {0}", ide.reserved);
                Console.WriteLine("\tide.planes: {0}", ide.planes);
                Console.WriteLine("\tide.bitCount: {0}", ide.bitCount);
                Console.WriteLine("\tide.bytesInRes: {0}", ide.bytesInRes);
                Console.WriteLine("\tide.imageOffset: {0}", ide.imageOffset);
#endif
                // Vista 256x256 icons points directly to a PNG bitmap
                // 256x256 icons are decoded as 0x0 (width and height are encoded as BYTE)
                // and we ignore them just like MS does (at least up to fx 2.0)
                // Added: storing data so it can be saved back
                if ((ide.width == 0) && (ide.height == 0))
                {
                    ide.ignore = true;
                }
                else
                {
                    ide.ignore = false;
                }

                iconDir.idEntries [i] = ide;

                //is this is the best fit??
                if (!sizeObtained)
                {
                    if (((ide.height == height) || (ide.width == width)) && !ide.ignore)
                    {
                        this.id              = (ushort)i;
                        sizeObtained         = true;
                        this.iconSize.Height = ide.height;
                        this.iconSize.Width  = ide.width;
                    }
                }
            }

            // throw error if no valid entries found
            int valid = 0;
            for (int i = 0; i < dirEntryCount; i++)
            {
                if (!(iconDir.idEntries [i].ignore))
                {
                    valid++;
                }
            }

            if (valid == 0)
            {
                throw new Win32Exception(0, "No valid icon entry were found.");
            }

            // if we havent found the best match, return the one with the
            // largest size. Is this approach correct??
            if (!sizeObtained)
            {
                uint largestSize = 0;
                for (int j = 0; j < dirEntryCount; j++)
                {
                    if (iconDir.idEntries [j].bytesInRes >= largestSize && !iconDir.idEntries [j].ignore)
                    {
                        largestSize          = iconDir.idEntries [j].bytesInRes;
                        this.id              = (ushort)j;
                        this.iconSize.Height = iconDir.idEntries [j].height;
                        this.iconSize.Width  = iconDir.idEntries [j].width;
                    }
                }
            }

            //now read in the icon data
            for (int j = 0; j < dirEntryCount; j++)
            {
                // process ignored into IconDump
                if (iconDir.idEntries [j].ignore)
                {
                    IconDump id = new IconDump();
                    stream.Seek(iconDir.idEntries [j].imageOffset, SeekOrigin.Begin);
                    id.data = new byte [iconDir.idEntries [j].bytesInRes];
                    stream.Read(id.data, 0, id.data.Length);
                    imageData [j] = id;
                    continue;
                }
                // standard image
                IconImage        iidata = new IconImage();
                BitmapInfoHeader bih    = new BitmapInfoHeader();
                stream.Seek(iconDir.idEntries [j].imageOffset, SeekOrigin.Begin);
                byte [] buffer = new byte [iconDir.idEntries [j].bytesInRes];
                stream.Read(buffer, 0, buffer.Length);
                BinaryReader bihReader = new BinaryReader(new MemoryStream(buffer));
                bih.biSize          = bihReader.ReadUInt32();
                bih.biWidth         = bihReader.ReadInt32();
                bih.biHeight        = bihReader.ReadInt32();
                bih.biPlanes        = bihReader.ReadUInt16();
                bih.biBitCount      = bihReader.ReadUInt16();
                bih.biCompression   = bihReader.ReadUInt32();
                bih.biSizeImage     = bihReader.ReadUInt32();
                bih.biXPelsPerMeter = bihReader.ReadInt32();
                bih.biYPelsPerMeter = bihReader.ReadInt32();
                bih.biClrUsed       = bihReader.ReadUInt32();
                bih.biClrImportant  = bihReader.ReadUInt32();
#if false
                Console.WriteLine("Entry: {0}", j);
                Console.WriteLine("\tbih.biSize: {0}", bih.biSize);
                Console.WriteLine("\tbih.biWidth: {0}", bih.biWidth);
                Console.WriteLine("\tbih.biHeight: {0}", bih.biHeight);
                Console.WriteLine("\tbih.biPlanes: {0}", bih.biPlanes);
                Console.WriteLine("\tbih.biBitCount: {0}", bih.biBitCount);
                Console.WriteLine("\tbih.biCompression: {0}", bih.biCompression);
                Console.WriteLine("\tbih.biSizeImage: {0}", bih.biSizeImage);
                Console.WriteLine("\tbih.biXPelsPerMeter: {0}", bih.biXPelsPerMeter);
                Console.WriteLine("\tbih.biYPelsPerMeter: {0}", bih.biYPelsPerMeter);
                Console.WriteLine("\tbih.biClrUsed: {0}", bih.biClrUsed);
                Console.WriteLine("\tbih.biClrImportant: {0}", bih.biClrImportant);
#endif
                iidata.iconHeader = bih;
                //Read the number of colors used and corresponding memory occupied by
                //color table. Fill this memory chunk into rgbquad[]
                int numColors;
                switch (bih.biBitCount)
                {
                case 1: numColors = 2;
                    break;

                case 4: numColors = 16;
                    break;

                case 8: numColors = 256;
                    break;

                default: numColors = 0;
                    break;
                }

                iidata.iconColors = new uint [numColors];
                for (int i = 0; i < numColors; i++)
                {
                    iidata.iconColors [i] = bihReader.ReadUInt32();
                }

                //XOR mask is immediately after ColorTable and its size is
                //icon height* no. of bytes per line

                //icon height is half of BITMAPINFOHEADER.biHeight, since it contains
                //both XOR as well as AND mask bytes
                int iconHeight = bih.biHeight / 2;

                //bytes per line should should be uint aligned
                int numBytesPerLine = ((((bih.biWidth * bih.biPlanes * bih.biBitCount) + 31) >> 5) << 2);

                //Determine the XOR array Size
                int xorSize = numBytesPerLine * iconHeight;
                iidata.iconXOR = new byte [xorSize];
                int nread = bihReader.Read(iidata.iconXOR, 0, xorSize);
                if (nread != xorSize)
                {
                    string msg = Locale.GetText("{0} data length expected {1}, read {2}", "XOR", xorSize, nread);
                    throw new ArgumentException(msg, "stream");
                }

                //Determine the AND array size
                numBytesPerLine = (int)((((bih.biWidth) + 31) & ~31) >> 3);
                int andSize = numBytesPerLine * iconHeight;
                iidata.iconAND = new byte [andSize];
                nread          = bihReader.Read(iidata.iconAND, 0, andSize);
                if (nread != andSize)
                {
                    string msg = Locale.GetText("{0} data length expected {1}, read {2}", "AND", andSize, nread);
                    throw new ArgumentException(msg, "stream");
                }

                imageData [j] = iidata;
                bihReader.Dispose();
            }

            reader.Dispose();
        }
コード例 #3
0
ファイル: Icon.cs プロジェクト: KatsuYuzu/clickonce-get
		private void InitFromStreamWithSize (Stream stream, int width, int height)
		{
			//read the icon header
			if (stream == null || stream.Length == 0)
				throw new ArgumentException ("The argument 'stream' must be a picture that can be used as a Icon", "stream");
			
			BinaryReader reader = new BinaryReader (stream);

			//iconDir = new IconDir ();
			iconDir.idReserved = reader.ReadUInt16();
			if (iconDir.idReserved != 0) //must be 0
				throw new ArgumentException ("Invalid Argument", "stream");
			
			iconDir.idType = reader.ReadUInt16();
			if (iconDir.idType != 1) //must be 1
				throw new ArgumentException ("Invalid Argument", "stream");

			ushort dirEntryCount = reader.ReadUInt16();
			imageData = new ImageData [dirEntryCount]; 
			iconDir.idCount = dirEntryCount; 
			iconDir.idEntries = new IconDirEntry [dirEntryCount];
			bool sizeObtained = false;
			// now read in the IconDirEntry structures
			for (int i = 0; i < dirEntryCount; i++) {
				IconDirEntry ide;
				ide.width = reader.ReadByte ();
				ide.height = reader.ReadByte ();
				ide.colorCount = reader.ReadByte ();
				ide.reserved = reader.ReadByte ();
				ide.planes = reader.ReadUInt16 ();
				ide.bitCount = reader.ReadUInt16 ();
				ide.bytesInRes = reader.ReadUInt32 ();
				ide.imageOffset = reader.ReadUInt32 ();
#if false
Console.WriteLine ("Entry: {0}", i);
Console.WriteLine ("\tide.width: {0}", ide.width);
Console.WriteLine ("\tide.height: {0}", ide.height);
Console.WriteLine ("\tide.colorCount: {0}", ide.colorCount);
Console.WriteLine ("\tide.reserved: {0}", ide.reserved);
Console.WriteLine ("\tide.planes: {0}", ide.planes);
Console.WriteLine ("\tide.bitCount: {0}", ide.bitCount);
Console.WriteLine ("\tide.bytesInRes: {0}", ide.bytesInRes);
Console.WriteLine ("\tide.imageOffset: {0}", ide.imageOffset);
#endif
				// Vista 256x256 icons points directly to a PNG bitmap
				// 256x256 icons are decoded as 0x0 (width and height are encoded as BYTE)
				// and we ignore them just like MS does (at least up to fx 2.0) 
				// Added: storing data so it can be saved back
				if ((ide.width == 0) && (ide.height == 0))
					ide.ignore = true;
				else
					ide.ignore = false;

				iconDir.idEntries [i] = ide;

				//is this is the best fit??
				if (!sizeObtained) {
					if (((ide.height == height) || (ide.width == width)) && !ide.ignore) {
						this.id = (ushort) i;
						sizeObtained = true;
						this.iconSize.Height = ide.height;
						this.iconSize.Width = ide.width;
					}
				}
			}

			// throw error if no valid entries found
			int valid = 0;
			for (int i = 0; i < dirEntryCount; i++) {
				if (!(iconDir.idEntries [i].ignore))
					valid++;
			}

			if (valid == 0) 
				throw new Win32Exception (0, "No valid icon entry were found.");

			// if we havent found the best match, return the one with the
			// largest size. Is this approach correct??
			if (!sizeObtained){
				uint largestSize = 0;
				for (int j=0; j<dirEntryCount; j++){ 
					if (iconDir.idEntries [j].bytesInRes >= largestSize && !iconDir.idEntries [j].ignore)	{
						largestSize = iconDir.idEntries [j].bytesInRes;
						this.id = (ushort) j;
						this.iconSize.Height = iconDir.idEntries [j].height;
						this.iconSize.Width = iconDir.idEntries [j].width;
					}
				}
			}
			
			//now read in the icon data
			for (int j = 0; j<dirEntryCount; j++) 
			{
				// process ignored into IconDump
				if (iconDir.idEntries [j].ignore) {
					IconDump id = new IconDump ();
					stream.Seek (iconDir.idEntries [j].imageOffset, SeekOrigin.Begin);
					id.data = new byte [iconDir.idEntries [j].bytesInRes];
					stream.Read (id.data, 0, id.data.Length);
					imageData [j] = id;
					continue;
				}
				// standard image
				IconImage iidata = new IconImage();
				BitmapInfoHeader bih = new BitmapInfoHeader();
				stream.Seek (iconDir.idEntries [j].imageOffset, SeekOrigin.Begin);
				byte [] buffer = new byte [iconDir.idEntries [j].bytesInRes];
				stream.Read (buffer, 0, buffer.Length);
				BinaryReader bihReader = new BinaryReader (new MemoryStream(buffer));
				bih.biSize = bihReader.ReadUInt32 ();
				bih.biWidth = bihReader.ReadInt32 ();
				bih.biHeight = bihReader.ReadInt32 ();
				bih.biPlanes = bihReader.ReadUInt16 ();
				bih.biBitCount = bihReader.ReadUInt16 ();
				bih.biCompression = bihReader.ReadUInt32 ();
				bih.biSizeImage = bihReader.ReadUInt32 ();
				bih.biXPelsPerMeter = bihReader.ReadInt32 ();
				bih.biYPelsPerMeter = bihReader.ReadInt32 ();
				bih.biClrUsed = bihReader.ReadUInt32 ();
				bih.biClrImportant = bihReader.ReadUInt32 ();
#if false
Console.WriteLine ("Entry: {0}", j);
Console.WriteLine ("\tbih.biSize: {0}", bih.biSize);
Console.WriteLine ("\tbih.biWidth: {0}", bih.biWidth);
Console.WriteLine ("\tbih.biHeight: {0}", bih.biHeight);
Console.WriteLine ("\tbih.biPlanes: {0}", bih.biPlanes);
Console.WriteLine ("\tbih.biBitCount: {0}", bih.biBitCount);
Console.WriteLine ("\tbih.biCompression: {0}", bih.biCompression);
Console.WriteLine ("\tbih.biSizeImage: {0}", bih.biSizeImage);
Console.WriteLine ("\tbih.biXPelsPerMeter: {0}", bih.biXPelsPerMeter);
Console.WriteLine ("\tbih.biYPelsPerMeter: {0}", bih.biYPelsPerMeter);
Console.WriteLine ("\tbih.biClrUsed: {0}", bih.biClrUsed);
Console.WriteLine ("\tbih.biClrImportant: {0}", bih.biClrImportant);
#endif
				iidata.iconHeader = bih;
				//Read the number of colors used and corresponding memory occupied by
				//color table. Fill this memory chunk into rgbquad[]
				int numColors;
				switch (bih.biBitCount){
					case 1: numColors = 2;
						break;
					case 4: numColors = 16;
						break;
					case 8: numColors = 256;
						break;
					default: numColors = 0;
						break;
				}
				
				iidata.iconColors = new uint [numColors];
				for (int i=0; i<numColors; i++)
					iidata.iconColors [i] = bihReader.ReadUInt32 ();

				//XOR mask is immediately after ColorTable and its size is 
				//icon height* no. of bytes per line
				
				//icon height is half of BITMAPINFOHEADER.biHeight, since it contains
				//both XOR as well as AND mask bytes
				int iconHeight = bih.biHeight/2;
				
				//bytes per line should should be uint aligned
				int numBytesPerLine = ((((bih.biWidth * bih.biPlanes * bih.biBitCount)+ 31)>>5)<<2);
				
				//Determine the XOR array Size
				int xorSize = numBytesPerLine * iconHeight;
				iidata.iconXOR = new byte [xorSize];
				int nread = bihReader.Read (iidata.iconXOR, 0, xorSize);
				if (nread != xorSize) {
                    string msg = string.Format("{0} data length expected {1}, read {2}", "XOR", xorSize, nread);
					throw new ArgumentException (msg, "stream");
				}
				
				//Determine the AND array size
				numBytesPerLine = (int)((((bih.biWidth) + 31) & ~31) >> 3);
				int andSize = numBytesPerLine * iconHeight;
				iidata.iconAND = new byte [andSize];
				nread = bihReader.Read (iidata.iconAND, 0, andSize);
				if (nread != andSize) {
                    string msg = string.Format("{0} data length expected {1}, read {2}", "AND", andSize, nread);
					throw new ArgumentException (msg, "stream");
				}
				
				imageData [j] = iidata;
				bihReader.Close();
			}			

			reader.Close();
		}
コード例 #4
0
        private void InitFromStreamWithSize(Stream stream, int width, int height)
        {
            if (stream == null)
            {
                throw new ArgumentNullException(nameof(stream));
            }

            if (stream.Length == 0)
            {
                throw new ArgumentException(SR.Format(SR.InvalidPictureType, "picture", nameof(stream)));
            }

            bool   sizeObtained = false;
            ushort dirEntryCount;

            // Read the icon header
            using (var reader = new BinaryReader(stream))
            {
                iconDir.idReserved = reader.ReadUInt16();
                if (iconDir.idReserved != 0) //must be 0
                {
                    throw new ArgumentException(SR.Format(SR.InvalidPictureType, "picture", nameof(stream)));
                }

                iconDir.idType = reader.ReadUInt16();
                if (iconDir.idType != 1) //must be 1
                {
                    throw new ArgumentException(SR.Format(SR.InvalidPictureType, "picture", nameof(stream)));
                }

                dirEntryCount     = reader.ReadUInt16();
                imageData         = new ImageData[dirEntryCount];
                iconDir.idCount   = dirEntryCount;
                iconDir.idEntries = new IconDirEntry[dirEntryCount];
                // Now read in the IconDirEntry structures
                for (int i = 0; i < dirEntryCount; i++)
                {
                    var ide = new IconDirEntry
                    {
                        width       = reader.ReadByte(),
                        height      = reader.ReadByte(),
                        colorCount  = reader.ReadByte(),
                        reserved    = reader.ReadByte(),
                        planes      = reader.ReadUInt16(),
                        bitCount    = reader.ReadUInt16(),
                        bytesInRes  = reader.ReadUInt32(),
                        imageOffset = reader.ReadUInt32()
                    };

                    // Vista 256x256 icons points directly to a PNG bitmap
                    // 256x256 icons are decoded as 0x0 (width and height are encoded as BYTE)
                    // We mark them as png and later on we just store the raw bytes to be able to save to a file.
                    ide.png = (ide.width == 0) && (ide.height == 0);

                    iconDir.idEntries[i] = ide;

                    if (!sizeObtained)
                    {
                        if (((ide.height == height) || (ide.width == width)) && !ide.png)
                        {
                            this.id              = (ushort)i;
                            sizeObtained         = true;
                            this.iconSize.Height = ide.height;
                            this.iconSize.Width  = ide.width;
                        }
                    }
                }

                // If we havent found the best match, return the one with the largest size.
                if (!sizeObtained)
                {
                    uint largestSize = 0;
                    for (int j = 0; j < dirEntryCount; j++)
                    {
                        if (iconDir.idEntries[j].bytesInRes >= largestSize && !iconDir.idEntries[j].png)
                        {
                            largestSize          = iconDir.idEntries[j].bytesInRes;
                            this.id              = (ushort)j;
                            this.iconSize.Height = iconDir.idEntries[j].height;
                            this.iconSize.Width  = iconDir.idEntries[j].width;
                        }
                    }
                }

                // Now read in the icon data
                bool valid = false;
                for (int j = 0; j < dirEntryCount; j++)
                {
                    stream.Seek(iconDir.idEntries[j].imageOffset, SeekOrigin.Begin);
                    byte[] buffer = new byte[iconDir.idEntries[j].bytesInRes];
                    stream.Read(buffer, 0, buffer.Length);
                    using (var bihReader = new BinaryReader(new MemoryStream(buffer)))
                    {
                        uint headerSize  = bihReader.ReadUInt32();
                        int  headerWidth = bihReader.ReadInt32();

                        // Process PNG images into IconDump
                        if (iconDir.idEntries[j].png || (headerSize == PNGSignature1 && headerWidth == (int)PNGSignature2))
                        {
                            IconDump id = new IconDump();
                            id.data                  = buffer;
                            imageData[j]             = id;
                            iconDir.idEntries[j].png = true;
                            continue;
                        }

                        // We found a valid icon BMP entry.
                        valid = true;

                        var bih = new BitmapInfoHeader
                        {
                            biSize          = headerSize,
                            biWidth         = headerWidth,
                            biHeight        = bihReader.ReadInt32(),
                            biPlanes        = bihReader.ReadUInt16(),
                            biBitCount      = bihReader.ReadUInt16(),
                            biCompression   = bihReader.ReadUInt32(),
                            biSizeImage     = bihReader.ReadUInt32(),
                            biXPelsPerMeter = bihReader.ReadInt32(),
                            biYPelsPerMeter = bihReader.ReadInt32(),
                            biClrUsed       = bihReader.ReadUInt32(),
                            biClrImportant  = bihReader.ReadUInt32()
                        };
                        var iidata = new IconImage
                        {
                            iconHeader = bih
                        };
                        // Read the number of colors used and corresponding memory occupied by
                        // color table. Fill this memory chunk into rgbquad[]
                        int numColors;
                        switch (bih.biBitCount)
                        {
                        case 1:
                            numColors = 2;
                            break;

                        case 4:
                            numColors = 16;
                            break;

                        case 8:
                            numColors = 256;
                            break;

                        default:
                            numColors = 0;
                            break;
                        }

                        iidata.iconColors = new uint[numColors];
                        for (int i = 0; i < numColors; i++)
                        {
                            iidata.iconColors[i] = bihReader.ReadUInt32();
                        }

                        //XOR mask is immediately after ColorTable and its size is
                        //icon height* no. of bytes per line

                        //icon height is half of BITMAPINFOHEADER.biHeight, since it contains
                        //both XOR as well as AND mask bytes
                        int iconHeight = bih.biHeight / 2;

                        //bytes per line should be uint aligned
                        int numBytesPerLine = checked ((((bih.biWidth * bih.biPlanes * bih.biBitCount) + 31) >> 5) << 2);

                        //Determine the XOR array Size
                        int xorSize = checked (numBytesPerLine * iconHeight);
                        iidata.iconXOR = new byte[xorSize];
                        int nread = bihReader.Read(iidata.iconXOR, 0, xorSize);
                        if (nread != xorSize)
                        {
                            throw new ArgumentException(SR.Format(SR.IconInvalidMaskLength, "XOR", xorSize, nread), nameof(stream));
                        }

                        //Determine the AND array size
                        numBytesPerLine = checked ((((bih.biWidth) + 31) & ~31) >> 3);
                        int andSize = checked (numBytesPerLine * iconHeight);
                        iidata.iconAND = new byte[andSize];
                        nread          = bihReader.Read(iidata.iconAND, 0, andSize);
                        if (nread != andSize)
                        {
                            throw new ArgumentException(SR.Format(SR.IconInvalidMaskLength, "AND", andSize, nread), nameof(stream));
                        }

                        imageData[j] = iidata;
                    }
                }

                // Throw error if no valid entries found
                if (!valid)
                {
                    throw new Win32Exception(SafeNativeMethods.ERROR_INVALID_PARAMETER, SR.Format(SR.InvalidPictureType, "picture", nameof(stream)));
                }
            }
        }
コード例 #5
0
ファイル: Icon.cs プロジェクト: KatsuYuzu/clickonce-get
		private void SaveIconDump (BinaryWriter writer, IconDump id)
		{
			writer.Write (id.data);
		}