コード例 #1
0
    public tk2dTileMapSceneGUI(ITileMapEditorHost host, tk2dTileMap tileMap, tk2dTileMapEditorData editorData)
    {
        this.host = host;
        this.tileMap = tileMap;
        this.editorData = editorData;
        this.tileMapData = tileMap.data;

        // create default brush
        if (tileMap.spriteCollection && this.editorData)
        {
            this.editorData.InitBrushes(tileMap.spriteCollection);
            EditorUtility.SetDirty(this.editorData);
        }
    }
コード例 #2
0
    public tk2dTileMapSceneGUI(ITileMapEditorHost host, tk2dTileMap tileMap, tk2dTileMapEditorData editorData)
    {
        this.host        = host;
        this.tileMap     = tileMap;
        this.editorData  = editorData;
        this.tileMapData = tileMap.data;

        // create default brush
        if (tileMap.spriteCollection && this.editorData)
        {
            this.editorData.InitBrushes(tileMap.spriteCollection);
            EditorUtility.SetDirty(this.editorData);
        }
    }
コード例 #3
0
	public tk2dTileMapSceneGUI(ITileMapEditorHost host, tk2dTileMap tileMap, tk2dTileMapEditorData editorData)
	{
		this.host = host;
		this.tileMap = tileMap;
		this.editorData = editorData;
		this.tileMapData = tileMap.data;
		
		// create default brush
		if (tileMap.SpriteCollectionInst && this.editorData)
		{
			this.editorData.InitBrushes(tileMap.SpriteCollectionInst);
			EditorUtility.SetDirty(this.editorData);
		}

		scratchpadGUI = new tk2dScratchpadGUI(this, BrushRenderer, WorkingBrush);
		if (editorData != null) {
			scratchpadGUI.SetActiveScratchpads(editorData.scratchpads);
		}
	}
コード例 #4
0
    public tk2dTileMapSceneGUI(ITileMapEditorHost host, tk2dTileMap tileMap, tk2dTileMapEditorData editorData)
    {
        this.host        = host;
        this.tileMap     = tileMap;
        this.editorData  = editorData;
        this.tileMapData = tileMap.data;

        // create default brush
        if (tileMap.SpriteCollectionInst && this.editorData)
        {
            this.editorData.InitBrushes(tileMap.SpriteCollectionInst);
            EditorUtility.SetDirty(this.editorData);
        }

        scratchpadGUI = new tk2dScratchpadGUI(this, BrushRenderer, WorkingBrush);
        if (editorData != null)
        {
            scratchpadGUI.SetActiveScratchpads(editorData.scratchpads);
        }
    }