コード例 #1
0
 public IEnumerator checkMouseCursor()
 {
     while (adjustMenuScript.selfCanvas.enabled == true)
     {
         // RaycastHit hit;
         // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         GameObject testingUI = IT_Utility.GetHoveredUIElement(Input.mousePosition);
         // if (Physics.Raycast(ray, out hit)) {
         //     Transform objectHit = hit.transform;
         //     Debug.Log(objectHit);
         // }
         if (testingUI)
         {
             Debug.Log(testingUI);
         }
         yield return(new WaitForSeconds(0.1f));
     }
 }
コード例 #2
0
ファイル: ObjectDetector.cs プロジェクト: keH1/Input-Touches
    void OnMultiTap(Tap tap)
    {
        bool objDetected = false;

        //check if the tap has landed on any UIElement
        if (IT_Utility.IsCursorOnUI(tap.pos))
        {
            //get the UIElement gameobject the tap landed on
            GameObject objUI = IT_Utility.GetHoveredUIElement(tap.pos);
            Debug.Log("Cursor has landed on an UI element (" + objUI.name + ")");
            objDetected = true;
        }

        //get the 2D sprite gameobject (uses 2DCollider) the tap landed on
        GameObject obj2D = IT_Utility.GetHovered2DObject(tap.pos);

        if (obj2D != null)
        {
            Debug.Log("Cursor has landed on a 2D object (" + obj2D.name + ")");
            objDetected = true;
        }

        //get the 3D gameobject (uses default collider) the tap landed on
        GameObject obj3D = IT_Utility.GetHovered3DObject(tap.pos);

        if (obj3D != null)
        {
            Debug.Log("Cursor has landed on a 3D object (" + obj3D.name + ")");
            objDetected = true;
        }

        if (!objDetected)
        {
            Debug.Log("Cusror has landed on nothing");
        }
    }