public override void Load(IStateBasedGame game) { Background = new Sprite(Path.Combine(OsuTK.SkinDirectory, "menu-background.jpg"), Vector2.Zero, new Vector2(4096, 2160)); MainButton = new MainOsuButton(new Vector2(1328, (2160 - 1440)/2), new Vector2(1440, 1440)); game.SetMouseBasedViewport(true); }
public abstract void Load(IStateBasedGame game);