public IGraphic newLine(IMapPoint p1, IMapPoint p2) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); return(newPolyline(pts)); }
public IGraphic newTriangle(IMapPoint p1, IMapPoint p2, IMapPoint p3) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p1 as IS3MapPoint); return(newPolygon(pts)); }
public IGraphic newQuadrilateral(IMapPoint p1, IMapPoint p2, IMapPoint p3, IMapPoint p4) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p4 as IS3MapPoint); return(newPolygon(pts)); }
public IGraphic newPentagon(IMapPoint p1, IMapPoint p2, IMapPoint p3, IMapPoint p4, IMapPoint p5) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p4 as IS3MapPoint); pts.Add(p5 as IS3MapPoint); return(newPolygon(pts)); }
public IGraphic newLine(IMapPoint p1, IMapPoint p2) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); return newPolyline(pts); }
public IGraphic newPentagon(IMapPoint p1, IMapPoint p2, IMapPoint p3, IMapPoint p4, IMapPoint p5) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p4 as IS3MapPoint); pts.Add(p5 as IS3MapPoint); return newPolygon(pts); }
public IGraphic newQuadrilateral(IMapPoint p1, IMapPoint p2, IMapPoint p3, IMapPoint p4) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p4 as IS3MapPoint); return newPolygon(pts); }
public IGraphic newTriangle(IMapPoint p1, IMapPoint p2, IMapPoint p3) { IS3PointCollection pts = new IS3PointCollection(); pts.Add(p1 as IS3MapPoint); pts.Add(p2 as IS3MapPoint); pts.Add(p3 as IS3MapPoint); pts.Add(p1 as IS3MapPoint); return newPolygon(pts); }