public PlayParticleEffectAction(string effectId, Vector3 position, Transform owner, float duration, IPrefabsFactory factory) { _effectId = effectId; _owner = owner; _factory = factory; _position = position; _duration = duration; }
public ControllerFactory(IPrefabsFactory prefabsFactory, DiContainer container) { _prefabsFactory = prefabsFactory; _container = container; }
public ViewProvider(IPrefabsFactory prefabsFactory) { _prefabsFactory = prefabsFactory; }
public LoaderState(IPrefabsFactory prefabsFactory) : base(GameStatesManager.LoaderState) { _prefabsFactory = prefabsFactory; }