public void NextLevel() { disposable = Observable.Timer(System.TimeSpan.FromSeconds(1f)).Subscribe(_ => { _prefabsCreater.Arena.DeActivate(); _prefabsCreater.Player.DeActivate(); _gameSettings.Level++; _prefabsCreater.CreatePrefabs(); }); }
public void StartGame() { _dataTransferToSO.TransferAllData(); _prefabsCreater.CreatePrefabs(); }