public override void BindToEntity(Entity source) { base.BindToEntity(source); pointerService = Services.GetService <IPointerService>(); var deviceSettings = Services.GetService <IDirectXDeviceSettings>(); ScreenSize = new Vector2(deviceSettings.PreferredBackBufferWidth, deviceSettings.PreferredBackBufferHeight); keyboardService = Services.GetService <IKeyboardService>(); }
public CCBinaryControllerTests() { var pointerService = new Mock <IPointerService>(); _pointerService = pointerService.Object; var apiSettings = new Mock <IOptions <ApiSetting> >(); _apiSettings = apiSettings.Object; }
public NrlsControllerTests() { var pointerService = new Mock <IPointerService>(); pointerService.Setup(x => x.GetCachedPointer(It.Is <string>(y => y == "0000000000"), It.IsAny <string>())).Returns(PointerViewModels.ValidFor0000000000); pointerService.Setup(x => x.GetCachedPointer(It.Is <string>(y => y == "0000000001"), It.IsAny <string>())).Returns((PointerViewModel)null); pointerService.Setup(x => x.GetPointerDocument(It.IsAny <RequestViewModel>(), It.IsAny <PointerViewModel>())).Returns(System.Threading.Tasks.Task.Run(() => FhirBinaries.Html)); _pointerService = pointerService.Object; }
/// <summary> /// Initializes a new instance of the <see cref="PointerInputGame" /> class. /// </summary> public PointerInputGame() { // Creates a graphics manager. This is mandatory. graphicsDeviceManager = new GraphicsDeviceManager(this); // Create the pointer manager pointerService = new PointerManager(this); // Force no vsync and use real timestep to print actual FPS graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false; // Setup the relative directory to the executable directory // for loading contents with the ContentManager Content.RootDirectory = "Content"; IsMouseVisible = true; }
public NrlsController(IPointerService pointerService) { _pointerService = pointerService; }
public void Dispose() { _pointerService = null; _apiSettings = null; }
public void Dispose() { _pointerService = null; }
public BinaryController(IPointerService pointerService, IOptions <ApiSetting> apiSetting) { _pointerService = pointerService; _apiSettings = apiSetting.Value; }