public void EnterAIBattleLoop() { while (!_gameBoard.IsPlayerXWinner && !_gameBoard.IsPlayerOWinner && !_gameBoard.IsGameTie) { var currentPlayer = _playerController.GiveCurrentPlayer(); _aimiamx.GetAMove(currentPlayer); MakeAMove(_aimiamx.AreaIDForCurrentPlayer); } _playerController.SetWinner(); _playerController.GivePoints(); }