public void AdjustGameScale_ZoomIn_SameCell(int zoomSteps) { (int origCol, int origRow) = _pixelMapper.GetMiddleCoordsOfViewPort(); _pixelMapper.LogData(_output); for (int i = 0; i < zoomSteps; i++) { _pixelMapper.ZoomInPixelMapper(); _pixelMapper.LogData(_output); } (int newCol, int newRow) = _pixelMapper.GetMiddleCoordsOfViewPort(); Assert.Equal(origCol, newCol); Assert.Equal(origRow, newRow); }