/// <summary> /// Constructor. /// </summary> /// <param name="root">Root object to which the entity belongs.</param> /// <param name="name">Name of the entity.</param> /// <param name="normal">Normal of the plane.</param> /// <param name="distance"> /// Distance along the normal to the plane. For instance, if the normal is (0,1,0), that /// is, the Y axis, the created plane will be y = distance. /// </param> public PhysicsPlane(Root root, string name, Vector3 normal, float distance) : base(root, name) { ISpatialComponent spatial = ComponentFactory.createSpatialComponent(this.Root, "spatial"); IPhysicsComponent physics = ComponentFactory.createPhysicsComponent(this.Root, "physicsComponent"); physics.BuildCollisionPlane(normal, distance); physics.Immovable = true; AddComponent(spatial); AddComponent(physics); }
/// <summary> /// Constructor. /// </summary> /// <param name="root">Root object to which the entity belongs.</param> /// <param name="name">Name of the entity.</param> public PhysicsPlane(Root root, string name) : base(root, name) { ISpatialComponent spatial = ComponentFactory.createSpatialComponent(this.Root, "spatial"); IPhysicsComponent physics = ComponentFactory.createPhysicsComponent(this.Root, "physicsComponent"); physics.BuildCollisionPlane(new Vector3(0.0f, 1.0f, 0.0f), 0.0f); physics.Immovable = true; AddComponent(spatial); AddComponent(physics); }