public static void Main(string[] args) { var nPlayer = playerService.CreatePlayer("Player_01"); var nLobby = lobbyService.CreateNewLobby(nPlayer.ClientToken, ""); Console.WriteLine(string.Format("Playername: {0}\nToken: {1}", nPlayer.PlayerName, nPlayer.ClientToken)); Console.WriteLine(string.Format("LobbyId: {0}\nHostId = {1}", nLobby.LobbyId, nLobby.HostId)); Console.ReadLine(); }
public string CreateLobby(string clientToken) { var tempLobby = lobbyService.CreateNewLobby(clientToken, lobbynames + counter); return(JsonConvert.SerializeObject(tempLobby)); }