コード例 #1
0
        public RenderSprites(IKeyValueCollection keyValues, VrfGuiContext vrfGuiContext)
        {
            shaderProgram = SetupShaderProgram();

            // The same quad is reused for all particles
            quadVao = SetupQuadBuffer();

            var textureSetup = LoadTexture(keyValues.GetProperty <string>("m_hTexture"), vrfGuiContext);

            glTexture       = textureSetup.TextureIndex;
            spriteSheetData = textureSetup.TextureData.GetSpriteSheetData();

            additive = keyValues.GetProperty <bool>("m_bAdditive");
            if (keyValues.ContainsKey("m_flOverbrightFactor"))
            {
                overbrightFactor = keyValues.GetFloatProperty("m_flOverbrightFactor");
            }

            if (keyValues.ContainsKey("m_nOrientationType"))
            {
                orientationType = keyValues.GetIntegerProperty("m_nOrientationType");
            }

            if (keyValues.ContainsKey("m_flAnimationRate"))
            {
                animationRate = keyValues.GetFloatProperty("m_flAnimationRate");
            }
        }
コード例 #2
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        public RandomRotation(IKeyValueCollection keyValues)
        {
            random = new Random();

            if (keyValues.ContainsKey("m_flDegreesMin"))
            {
                degreesMin = keyValues.GetFloatProperty("m_flDegreesMin");
            }

            if (keyValues.ContainsKey("m_flDegreesMax"))
            {
                degreesMax = keyValues.GetFloatProperty("m_flDegreesMax");
            }

            if (keyValues.ContainsKey("m_flDegrees"))
            {
                degreesOffset = keyValues.GetFloatProperty("m_flDegrees");
            }

            if (keyValues.ContainsKey("m_nFieldOutput"))
            {
                fieldOutput = keyValues.GetIntegerProperty("m_nFieldOutput");
            }

            if (keyValues.ContainsKey("m_bRandomlyFlipDirection"))
            {
                randomlyFlipDirection = keyValues.GetProperty <bool>("m_bRandomlyFlipDirection");
            }
        }
コード例 #3
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        public RenderSprites(IKeyValueCollection keyValues, VrfGuiContext vrfGuiContext)
        {
            shader      = vrfGuiContext.ShaderLoader.LoadShader("vrf.particle.sprite", new Dictionary <string, bool>());
            quadIndices = vrfGuiContext.QuadIndices;

            // The same quad is reused for all particles
            quadVao = SetupQuadBuffer();

            if (keyValues.ContainsKey("m_hTexture"))
            {
                var textureSetup = LoadTexture(keyValues.GetProperty <string>("m_hTexture"), vrfGuiContext);
                glTexture       = textureSetup.TextureIndex;
                spriteSheetData = textureSetup.TextureData?.GetSpriteSheetData();
            }
            else
            {
                glTexture = vrfGuiContext.MaterialLoader.GetErrorTexture();
            }

            additive = keyValues.GetProperty <bool>("m_bAdditive");
            if (keyValues.ContainsKey("m_flOverbrightFactor"))
            {
                overbrightFactor = keyValues.GetFloatProperty("m_flOverbrightFactor");
            }

            if (keyValues.ContainsKey("m_nOrientationType"))
            {
                orientationType = keyValues.GetIntegerProperty("m_nOrientationType");
            }

            if (keyValues.ContainsKey("m_flAnimationRate"))
            {
                animationRate = keyValues.GetFloatProperty("m_flAnimationRate");
            }
        }
コード例 #4
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        public RandomRotationSpeed(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_nFieldOutput"))
            {
                fieldOutput = (ParticleField)keyValues.GetIntegerProperty("m_nFieldOutput");
            }

            if (keyValues.ContainsKey("m_bRandomlyFlipDirection"))
            {
                randomlyFlipDirection = keyValues.GetProperty <bool>("m_bRandomlyFlipDirection");
            }

            if (keyValues.ContainsKey("m_flDegrees"))
            {
                degrees = keyValues.GetFloatProperty("m_flDegrees");
            }

            if (keyValues.ContainsKey("m_flDegreesMin"))
            {
                degreesMin = keyValues.GetFloatProperty("m_flDegreesMin");
            }

            if (keyValues.ContainsKey("m_flDegreesMax"))
            {
                degreesMax = keyValues.GetFloatProperty("m_flDegreesMax");
            }
        }
コード例 #5
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        public RandomTrailLength(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_flMinLength"))
            {
                minLength = keyValues.GetFloatProperty("m_flMinLength");
            }

            if (keyValues.ContainsKey("m_flMaxLength"))
            {
                maxLength = keyValues.GetFloatProperty("m_flMaxLength");
            }
        }
コード例 #6
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        public BasicMovement(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_Gravity"))
            {
                var vectorValues = keyValues.GetArray <double>("m_Gravity");
                gravity = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }

            if (keyValues.ContainsKey("m_fDrag"))
            {
                drag = keyValues.GetFloatProperty("m_fDrag");
            }
        }
コード例 #7
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        public RandomLifeTime(IKeyValueCollection keyValues)
        {
            random = new Random();

            if (keyValues.ContainsKey("m_fLifetimeMin"))
            {
                lifetimeMin = keyValues.GetFloatProperty("m_fLifetimeMin");
            }

            if (keyValues.ContainsKey("m_fLifetimeMax"))
            {
                lifetimeMax = keyValues.GetFloatProperty("m_fLifetimeMax");
            }
        }
コード例 #8
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        public PositionOffset(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_OffsetMin"))
            {
                var vectorValues = keyValues.GetArray <double>("m_OffsetMin");
                offsetMin = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }

            if (keyValues.ContainsKey("m_OffsetMax"))
            {
                var vectorValues = keyValues.GetArray <double>("m_OffsetMax");
                offsetMax = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }
        }
コード例 #9
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        private static IEnumerable <IKeyValueCollection> SubNodes(IKeyValueCollection node)
        {
            if (node.ContainsKey("vecChildren"))
            {
                return(node.GetArray("vecChildren"));
            }

            if (node.ContainsKey("child"))
            {
                return(new[] { node.GetSubCollection("child") });
            }

            return(Array.Empty <IKeyValueCollection>());
        }
コード例 #10
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        public RandomRadius(IKeyValueCollection keyValues)
        {
            random = new Random();

            if (keyValues.ContainsKey("m_flRadiusMin"))
            {
                radiusMin = keyValues.GetFloatProperty("m_flRadiusMin");
            }

            if (keyValues.ContainsKey("m_flRadiusMax"))
            {
                radiusMax = keyValues.GetFloatProperty("m_flRadiusMax");
            }
        }
コード例 #11
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        public RandomAlpha(IKeyValueCollection keyValue)
        {
            random = new Random();

            if (keyValue.ContainsKey("m_nAlphaMin"))
            {
                alphaMin = (int)keyValue.GetIntegerProperty("m_nAlphaMin");
            }

            if (keyValue.ContainsKey("m_nAlphaMax"))
            {
                alphaMax = (int)keyValue.GetIntegerProperty("m_nAlphaMax");
            }
        }
コード例 #12
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        /// <summary>
        /// Initializes a new instance of the <see cref="Skeleton"/> class.
        /// </summary>
        public static Skeleton FromModelData(IKeyValueCollection modelData, int meshIndex)
        {
            // Check if there is any skeleton data present at all
            if (!modelData.ContainsKey("m_modelSkeleton"))
            {
                Console.WriteLine("No skeleton data found.");
            }

            // Get the remap table and invert it for our construction method
            var remapTable = modelData.GetIntegerArray("m_remappingTable");

            var remapTableStarts = modelData.GetIntegerArray("m_remappingTableStarts");

            var start = (int)remapTableStarts[meshIndex];
            var end   = meshIndex < remapTableStarts.Length - 1
                ? (int)remapTableStarts[meshIndex + 1]
                : remapTable.Length;

            var invMapTable = remapTable.Skip(start).Take(end - start)
                              .Select((mapping, index) => (mapping, index))
                              .ToLookup(mi => mi.mapping, mi => mi.index);

            // Construct the armature from the skeleton KV
            return(new Skeleton(modelData.GetSubCollection("m_modelSkeleton"), invMapTable));
        }
コード例 #13
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        public RandomColor(IKeyValueCollection keyValues)
        {
            random = new Random();

            if (keyValues.ContainsKey("m_ColorMin"))
            {
                var vectorValues = keyValues.GetArray <long>("m_ColorMin");
                colorMin = new Vector3(vectorValues[0], vectorValues[1], vectorValues[2]) / 255f;
            }

            if (keyValues.ContainsKey("m_ColorMax"))
            {
                var vectorValues = keyValues.GetArray <long>("m_ColorMax");
                colorMax = new Vector3(vectorValues[0], vectorValues[1], vectorValues[2]) / 255f;
            }
        }
コード例 #14
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        /// <summary>
        /// Initializes a new instance of the <see cref="Skeleton"/> class.
        /// </summary>
        public Skeleton(IKeyValueCollection modelData)
        {
            // Check if there is any skeleton data present at all
            if (!modelData.ContainsKey("m_modelSkeleton"))
            {
                Console.WriteLine("No skeleton data found.");
            }

            // Get the remap table and invert it for our construction method
            var remapTable = modelData.GetIntegerArray("m_remappingTable");

            var start = 0;
            var end   = remapTable.Length;

            var remapTableStarts = modelData.GetIntegerArray("m_remappingTableStarts");

            // we only use lod 1
            if (remapTableStarts.Length > 1)
            {
                start = (int)remapTableStarts[0];
                end   = (int)remapTableStarts[1];
            }

            var invMapTable = remapTable.Skip(start).Take(end - start)
                              .Select((mapping, index) => (mapping, index))
                              .ToLookup(mi => mi.mapping, mi => mi.index);

            if (invMapTable.Any())
            {
                AnimationTextureSize = invMapTable.Select(g => g.Max()).Max() + 1;
            }

            // Construct the armature from the skeleton KV
            ConstructFromNTRO(modelData.GetSubCollection("m_modelSkeleton"), invMapTable);
        }
コード例 #15
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 public FadeOutSimple(IKeyValueCollection keyValues)
 {
     if (keyValues.ContainsKey("m_flFadeOutTime"))
     {
         fadeOutTime = keyValues.GetFloatProperty("m_flFadeOutTime");
     }
 }
コード例 #16
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        /// <summary>
        /// Initializes a new instance of the <see cref="Skeleton"/> class.
        /// </summary>
        public Skeleton(IKeyValueCollection modelData)
        {
            Bones = new Bone[0];
            Roots = new List <Bone>();

            // Check if there is any skeleton data present at all
            if (!modelData.ContainsKey("m_modelSkeleton"))
            {
                Console.WriteLine("No skeleton data found.");
            }

            // Get the remap table and invert it for our construction method
            var remapTable  = modelData.GetIntegerArray("m_remappingTable");
            var invMapTable = new Dictionary <long, int>();

            for (var i = 0; i < remapTable.Length; i++)
            {
                if (!invMapTable.ContainsKey(remapTable[i]))
                {
                    invMapTable.Add(remapTable[i], i);
                }
            }

            // Construct the armature from the skeleton KV
            ConstructFromNTRO(modelData.GetSubCollection("m_modelSkeleton"), invMapTable);
        }
コード例 #17
0
        public RandomSequence(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_nSequenceMin"))
            {
                sequenceMin = (int)keyValues.GetIntegerProperty("m_nSequenceMin");
            }

            if (keyValues.ContainsKey("m_nSequenceMax"))
            {
                sequenceMax = (int)keyValues.GetIntegerProperty("m_nSequenceMax");
            }

            if (keyValues.ContainsKey("m_bShuffle"))
            {
                shuffle = keyValues.GetProperty <bool>("m_bShuffle");
            }
        }
コード例 #18
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        public InitialVelocityNoise(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_vecOutputMin"))
            {
                outputMin = keyValues.GetVectorProvider("m_vecOutputMin");
            }

            if (keyValues.ContainsKey("m_vecOutputMax"))
            {
                outputMax = keyValues.GetVectorProvider("m_vecOutputMax");
            }

            if (keyValues.ContainsKey("m_flNoiseScale"))
            {
                noiseScale = keyValues.GetNumberProvider("m_flNoiseScale");
            }
        }
コード例 #19
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        public ColorInterpolate(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_ColorFade"))
            {
                var vectorValues = keyValues.GetIntegerArray("m_ColorFade");
                colorFade = new Vector3(vectorValues[0], vectorValues[1], vectorValues[2]) / 255f;
            }

            if (keyValues.ContainsKey("m_flFadeStartTime"))
            {
                fadeStartTime = keyValues.GetFloatProperty("m_flFadeStartTime");
            }

            if (keyValues.ContainsKey("m_flFadeEndTime"))
            {
                fadeEndTime = keyValues.GetFloatProperty("m_flFadeEndTime");
            }
        }
コード例 #20
0
        public InitialVelocityNoise(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_vecOutputMin"))
            {
                var vectorValues = keyValues.GetArray <double>("m_vecOutputMin");
                outputMin = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }

            if (keyValues.ContainsKey("m_vecOutputMax"))
            {
                var vectorValues = keyValues.GetArray <double>("m_vecOutputMax");
                outputMax = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }

            if (keyValues.ContainsKey("m_flNoiseScale"))
            {
                noiseScale = keyValues.GetFloatProperty("m_flNoiseScale");
            }
        }
コード例 #21
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        public ContinuousEmitter(IKeyValueCollection baseProperties, IKeyValueCollection keyValues)
        {
            this.baseProperties = baseProperties;

            if (keyValues.ContainsKey("m_flEmissionDuration"))
            {
                emissionDuration = keyValues.GetFloatProperty("m_flEmissionDuration");
            }

            if (keyValues.ContainsKey("m_flStartTime"))
            {
                startTime = keyValues.GetFloatProperty("m_flStartTime");
            }

            if (keyValues.ContainsKey("m_flEmitRate"))
            {
                emitRate     = keyValues.GetFloatProperty("m_flEmitRate");
                emitInterval = 1 / emitRate;
            }
        }
コード例 #22
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        public Particle(IKeyValueCollection baseProperties)
        {
            if (baseProperties.ContainsKey("m_ConstantColor"))
            {
                var vectorValues = baseProperties.GetIntegerArray("m_ConstantColor");
                ConstantColor = new Vector3(vectorValues[0], vectorValues[1], vectorValues[2]) / 255f;
            }

            if (baseProperties.ContainsKey("m_flConstantRadius"))
            {
                ConstantRadius = baseProperties.GetFloatProperty("m_flConstantRadius");
            }

            if (baseProperties.ContainsKey("m_flConstantLifespan"))
            {
                ConstantLifetime = baseProperties.GetFloatProperty("m_flConstantLifespan");
            }

            Init();
        }
コード例 #23
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        public ContinuousEmitter(IKeyValueCollection baseProperties, IKeyValueCollection keyValues)
        {
            this.baseProperties = baseProperties;

            if (keyValues.ContainsKey("m_flEmissionDuration"))
            {
                emissionDuration = keyValues.GetNumberProvider("m_flEmissionDuration");
            }

            if (keyValues.ContainsKey("m_flStartTime"))
            {
                startTime = keyValues.GetNumberProvider("m_flStartTime");
            }

            if (keyValues.ContainsKey("m_flEmitRate"))
            {
                emitRate     = keyValues.GetNumberProvider("m_flEmitRate");
                emitInterval = 1.0f / (float)emitRate.NextNumber();
            }
        }
コード例 #24
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        public RemapParticleCountToScalar(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_nFieldOutput"))
            {
                fieldOutput = keyValues.GetIntegerProperty("m_nFieldOutput");
            }

            if (keyValues.ContainsKey("m_nInputMin"))
            {
                inputMin = keyValues.GetIntegerProperty("m_nInputMin");
            }

            if (keyValues.ContainsKey("m_nInputMax"))
            {
                inputMax = keyValues.GetIntegerProperty("m_nInputMax");
            }

            if (keyValues.ContainsKey("m_flOutputMin"))
            {
                outputMin = keyValues.GetIntegerProperty("m_flOutputMin");
            }

            if (keyValues.ContainsKey("m_flOutputMax"))
            {
                outputMax = keyValues.GetIntegerProperty("m_flOutputMax");
            }

            if (keyValues.ContainsKey("m_bScaleInitialRange"))
            {
                scaleInitialRange = keyValues.GetProperty <bool>("m_bScaleInitialRange");
            }
        }
コード例 #25
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        public FadeAndKill(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_flStartFadeInTime"))
            {
                startFadeInTime = keyValues.GetFloatProperty("m_flStartFadeInTime");
            }

            if (keyValues.ContainsKey("m_flEndFadeInTime"))
            {
                endFadeInTime = keyValues.GetFloatProperty("m_flEndFadeInTime");
            }

            if (keyValues.ContainsKey("m_flStartFadeOutTime"))
            {
                startFadeOutTime = keyValues.GetFloatProperty("m_flStartFadeOutTime");
            }

            if (keyValues.ContainsKey("m_flEndFadeOutTime"))
            {
                endFadeOutTime = keyValues.GetFloatProperty("m_flEndFadeOutTime");
            }

            if (keyValues.ContainsKey("m_flStartAlpha"))
            {
                startAlpha = keyValues.GetFloatProperty("m_flStartAlpha");
            }

            if (keyValues.ContainsKey("m_flEndAlpha"))
            {
                endAlpha = keyValues.GetFloatProperty("m_flEndAlpha");
            }
        }
コード例 #26
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        public static bool IsCompressedNormalTangent(IKeyValueCollection drawCall)
        {
            if (drawCall.ContainsKey("m_bUseCompressedNormalTangent"))
            {
                return(drawCall.GetProperty <bool>("m_bUseCompressedNormalTangent"));
            }

            if (!drawCall.ContainsKey("m_nFlags"))
            {
                return(false);
            }

            var flags = drawCall.GetProperty <object>("m_nFlags");

            return(flags switch
            {
                string flagsString => flagsString.Contains("MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT", StringComparison.InvariantCulture),
                long flagsLong =>
                // TODO: enum
                (flagsLong & 2) == 2,
                _ => false
            });
コード例 #27
0
        public RingWave(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_bEvenDistribution"))
            {
                evenDistribution = keyValues.GetProperty <bool>("m_bEvenDistribution");
            }

            if (keyValues.ContainsKey("m_flParticlesPerOrbit"))
            {
                particlesPerOrbit = keyValues.GetFloatProperty("m_flParticlesPerOrbit");
            }

            if (keyValues.ContainsKey("m_flInitialRadius"))
            {
                initialRadius = keyValues.GetFloatProperty("m_flInitialRadius");
            }

            if (keyValues.ContainsKey("m_flThickness"))
            {
                thickness = keyValues.GetFloatProperty("m_flThickness");
            }
        }
コード例 #28
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        public InterpolateRadius(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_flStartTime"))
            {
                startTime = keyValues.GetFloatProperty("m_flStartTime");
            }

            if (keyValues.ContainsKey("m_flEndTime"))
            {
                endTime = keyValues.GetFloatProperty("m_flEndTime");
            }

            if (keyValues.ContainsKey("m_flStartScale"))
            {
                startScale = keyValues.GetFloatProperty("m_flStartScale");
            }

            if (keyValues.ContainsKey("m_flEndScale"))
            {
                endScale = keyValues.GetFloatProperty("m_flEndScale");
            }
        }
コード例 #29
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        public Particle(IKeyValueCollection baseProperties)
        {
            ParticleCount    = 0;
            Alpha            = 1.0f;
            AlphaAlternate   = 1.0f;
            Position         = Vector3.Zero;
            PositionPrevious = Vector3.Zero;
            Rotation         = Vector3.Zero;
            RotationSpeed    = Vector3.Zero;
            Velocity         = Vector3.Zero;
            ConstantRadius   = 5.0f;
            ConstantAlpha    = 1.0f;
            ConstantColor    = Vector3.One;
            ConstantLifetime = 1;
            TrailLength      = 1;
            Sequence         = 0;

            if (baseProperties.ContainsKey("m_ConstantColor"))
            {
                var vectorValues = baseProperties.GetIntegerArray("m_ConstantColor");
                ConstantColor = new Vector3(vectorValues[0], vectorValues[1], vectorValues[2]) / 255f;
            }

            if (baseProperties.ContainsKey("m_flConstantRadius"))
            {
                ConstantRadius = baseProperties.GetFloatProperty("m_flConstantRadius");
            }

            if (baseProperties.ContainsKey("m_flConstantLifespan"))
            {
                ConstantLifetime = baseProperties.GetFloatProperty("m_flConstantLifespan");
            }

            Color    = ConstantColor;
            Lifetime = ConstantLifetime;
            Radius   = ConstantRadius;
        }
コード例 #30
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        public OffsetVectorToVector(IKeyValueCollection keyValues)
        {
            if (keyValues.ContainsKey("m_nFieldInput"))
            {
                inputField = (ParticleField)keyValues.GetIntegerProperty("m_nFieldInput");
            }

            if (keyValues.ContainsKey("m_nFieldOutput"))
            {
                outputField = (ParticleField)keyValues.GetIntegerProperty("m_nFieldOutput");
            }

            if (keyValues.ContainsKey("m_vecOutputMin"))
            {
                var vectorValues = keyValues.GetArray <double>("m_vecOutputMin");
                offsetMin = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }

            if (keyValues.ContainsKey("m_vecOutputMax"))
            {
                var vectorValues = keyValues.GetArray <double>("m_vecOutputMax");
                offsetMax = new Vector3((float)vectorValues[0], (float)vectorValues[1], (float)vectorValues[2]);
            }
        }