void EnterWorld() { _instance.Enter(_configuration.World); _instance.UpdateAvatar(_configuration.Position.X, _configuration.Position.Y, _configuration.Position.Z, _configuration.Rotation.Y, _configuration.Rotation.Z); _timer = new Timer(AliveCallBack, null, 0, 0); }
void EnterWorld() { _instance.Enter(ConfigurationManager.AppSettings["world"]); var position = ConfigurationManager.AppSettings["position"].Split(','); var rotation = ConfigurationManager.AppSettings["rotation"].Split(','); var ci = new CultureInfo("en-US"); _instance.UpdateAvatar(float.Parse(position[0], ci), float.Parse(position[1], ci), float.Parse(position[2], ci), float.Parse(rotation[0], ci), float.Parse(rotation[1])); _timer = new Timer(AliveCallBack, null, 0, 0); }
private void m_LoginDoWork(object sender, DoWorkEventArgs e) { // Check universe login state and abort if we're already logged in if (Globals.iInUniv == true) { m_Login.ReportProgress(0, "Already logged into universe!"); return; } // Initalize the AW API? m_Login.ReportProgress(0, "Initializing the API instance."); _instance = new Instance(); // Install events & callbacks m_Login.ReportProgress(0, "Installing events and callbacks."); //_instance.EventAvatarAdd += OnEventAvatarAdd; _instance.EventChat += OnEventChat; // Set universe login parameters _instance.Attributes.LoginName = Globals.sBotName; _instance.Attributes.LoginOwner = Globals.iCitNum; _instance.Attributes.LoginPrivilegePassword = Globals.sPassword; //_instance.Attributes.LoginApplication = Globals.sBotDesc; // Log into universe //m_Login.ReportProgress(0, "Entering universe."); var rc = _instance.Login(); if (rc != Result.Success) { m_Login.ReportProgress(0, "Unable to log in to universe (reason:" + rc + ")."); return; } else { m_Login.ReportProgress(0, "Universe entry successful."); Globals.iInUniv = true; } // Enter world // Prepare for Caretaker mode if the option has been enabled if (Globals.iCaretaker == true) { _instance.Attributes.EnterGlobal = true; m_Login.ReportProgress(0, "Caretaker mode requested."); } //m_Login.ReportProgress(0, "Logging into world " + Globals.sWorld + "."); rc = _instance.Enter(Globals.sWorld); if (rc != Result.Success) { m_Login.ReportProgress(0, "Failed to log into world" + Globals.sWorld + " (reason:" + rc + ")."); _instance.Dispose(); Globals.iInUniv = false; return; } else { m_Login.ReportProgress(0, "Entered world " + Globals.sWorld + "."); Globals.iInWorld = true; } // Test caretaker mode (if requested) if (Globals.iCaretaker == true) { if (_instance.Attributes.WorldCaretakerCapability == true) { m_Login.ReportProgress(0, "Caretaker mode confirmed."); } else { m_Login.ReportProgress(0, "Caretaker mode denied."); } } // Commit the positioning and become visible m_Login.ReportProgress(0, "Changing position in world."); _instance.Attributes.MyX = Globals.iXPos; _instance.Attributes.MyY = Globals.iYPos; _instance.Attributes.MyZ = Globals.iZPos; _instance.Attributes.MyYaw = Globals.iYaw; _instance.Attributes.MyType = Globals.iAV; Globals.Dest.x = Globals.iXPos; Globals.Dest.y = Globals.iYPos; Globals.Dest.z = Globals.iZPos; Globals.Dest.yaw = Globals.iYaw; rc = _instance.StateChange(); if (rc == Result.Success) { m_Login.ReportProgress(0, "Movement successful."); } else { m_Login.ReportProgress(0, "Movement aborted (reason: " + rc + ")."); } }
private void butLoginWorld_Click(object sender, EventArgs e) { // Check universe login state and abort if we're not already logged in if (Globals.iInUniv == false) { Stat(1, "Error", "Not logged into universe! Aborting.", "red"); return; } // Check world login state and abort if we're already logged in if (Globals.iInWorld == true) { Stat(1, "Error", "Already logged into world! Aborting.", "red"); return; } // Disable world login button (and logout button, temporarily) butLoginWorld.Enabled = false; butLogOut.Enabled = false; // Prepare caretakermode m_bot.Attributes.EnterGlobal = true; // Enter world Stat(1, "World Login", "Logging into world " + Globals.sWorld + ".", "black"); var rc = m_bot.Enter(Globals.sWorld); if (rc != Result.Success) { Stat(1, "Error", "Failed to log into world " + Globals.sWorld + " (reason:" + rc + ").", "red"); butLogOut.Enabled = true; return; } else { Stat(1, "World Login", "World entry successful.", "black"); Globals.iInWorld = true; } // Commit the positioning and become visible Stat(1, "World Pos", "Changing position in world.", "black"); m_bot.Attributes.MyX = Globals.iXPos; m_bot.Attributes.MyY = Globals.iYPos; m_bot.Attributes.MyZ = Globals.iZPos; m_bot.Attributes.MyYaw = Globals.iYaw; m_bot.Attributes.MyType = Globals.iAV; rc = m_bot.StateChange(); if (rc == Result.Success) { Stat(1, "World Pos", "Movement successful.", "black"); } else { Stat(1, "World Pos", "Movement aborted (reason: " + rc + ").", "red"); } // Enable all the appropriate buttons butLogOut.Enabled = true; butMove2Coords.Enabled = true; butSimStart.Enabled = true; butSendChat.Enabled = true; butSimConfig.Enabled = true; }
public void Enter(string worldname) { _pipeProxy.Enter(worldname); }