void Start() { inputManager = new InputManagement(new DefaultBindings(), new DefaultMouseHandler()); inputManager.AddActionToBinding("forward", MoveForward); inputManager.AddActionToBinding("back", MoveBack); inputManager.AddActionToBinding("left", MoveLeft); inputManager.AddActionToBinding("right", MoveRight); wallHit = GetComponent <AudioSource>(); isMoving = false; isRotating = false; currentDestination = new Vector3(0, 1, 0); }