コード例 #1
0
 //--------------------------------------------------------------------
 public FilterRGBAImageSpanGen(IImageReaderWriter src,
                     ISpanInterpolator inter,
                     ImageFilterLookUpTable filter) :
     base(src, inter, filter)
 {
     if (src.GetRecieveBlender().NumPixelBits != 32)
     {
         throw new System.FormatException("You have to use a rgba blender with span_image_resample_rgba");
     }
 }
コード例 #2
0
 //--------------------------------------------------------------------
 public FilterRGBImageSpanGen(IImageReaderWriter src,
                              ISpanInterpolator inter,
                              ImageFilterLookUpTable filter) :
     base(src, inter, filter)
 {
     if (src.GetRecieveBlender().NumPixelBits != 24)
     {
         throw new System.FormatException("You have to use a rgb blender with span_image_resample_rgb");
     }
 }
コード例 #3
0
 public SubImageRW(IImageReaderWriter image,
                   int arrayOffset32,
                   int width,
                   int height)
 {
     SetRecieveBlender(image.GetRecieveBlender());
     AttachBuffer(image.GetInt32Buffer(),
                  arrayOffset32,
                  width,
                  height,
                  image.Stride,
                  image.BitDepth,
                  image.BytesBetweenPixelsInclusive);
 }
コード例 #4
0
 int bufferOffset; // the beggining of the image in this buffer
 public ChildImage(IImageReaderWriter image,
                   int bufferOffsetToFirstPixel,
                   int width,
                   int height)
 {
     SetRecieveBlender(image.GetRecieveBlender());
     AttachBuffer(image.GetBuffer(),
                  bufferOffsetToFirstPixel,
                  width,
                  height,
                  image.Stride,
                  image.BitDepth,
                  image.BytesBetweenPixelsInclusive);
 }
コード例 #5
0
ファイル: ChildImage.cs プロジェクト: prepare/HTML-Renderer
 int bufferOffset; // the beggining of the image in this buffer 
 public ChildImage(IImageReaderWriter image,
     int bufferOffsetToFirstPixel,
     int width,
     int height)
 {
     SetRecieveBlender(image.GetRecieveBlender());
     AttachBuffer(image.GetBuffer(),
        bufferOffsetToFirstPixel,
         width,
         height,
         image.Stride,
         image.BitDepth,
         image.BytesBetweenPixelsInclusive);
 }
コード例 #6
0
 public IPixelBlender GetRecieveBlender()
 {
     return(linkedImage.GetRecieveBlender());
 }
コード例 #7
0
        void SubPixRender(IImageReaderWriter dest, Scanline scanline, Color color)
        {
            byte[] covers = scanline.GetCovers();
            int num_spans = scanline.SpanCount;
            int y = scanline.Y;
            byte[] buffer = dest.GetBuffer();
            IPixelBlender blender = dest.GetRecieveBlender();
            int last_x = int.MinValue;
            int bufferOffset = 0;
            //------------------------------------------
            Color bgColor = Color.White;
            float cb_R = bgColor.R / 255f;
            float cb_G = bgColor.G / 255f;
            float cb_B = bgColor.B / 255f;
            float cf_R = color.R / 255f;
            float cf_G = color.G / 255f;
            float cf_B = color.B / 255f;
            //------------------------------------------
            int prevCover = -1;
            for (int i = 1; i <= num_spans; ++i)
            {
                //render span by span  
                ScanlineSpan span = scanline.GetSpan(i);
                if (span.x != last_x + 1)
                {
                    bufferOffset = dest.GetBufferOffsetXY(span.x, y);
                }

                last_x = span.x;
                int num_pix = span.len;
                if (num_pix < 0)
                {
                    //special encode***
                    num_pix = -num_pix; //make it positive value
                    last_x += (num_pix - 1);
                    //long span with coverage
                    int coverageValue = covers[span.cover_index];
                    //------------------------------------------- 
                    if (coverageValue >= 255)
                    {
                        //100% cover
                        int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                        Color todrawColor = Color.FromArgb(a, Color.FromArgb(color.R, color.G, color.B));
                        while (num_pix > 0)
                        {
                            blender.BlendPixel(buffer, bufferOffset, todrawColor);
                            bufferOffset += 4; //1 pixel 4 bytes
                            --num_pix;
                        }
                    }
                    else
                    {
                        int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                        Color newc = Color.FromArgb(color.R, color.G, color.B);
                        Color todrawColor = Color.FromArgb(a, newc);
                        while (num_pix > 0)
                        {
                            blender.BlendPixel(buffer, bufferOffset, todrawColor);
                            bufferOffset += 4; //1 pixel 4 bytes
                            --num_pix;
                        }
                    }
                    prevCover = coverageValue;
                }
                else
                {
                    int coverIndex = span.cover_index;
                    last_x += (num_pix - 1);
                    while (num_pix > 0)
                    {
                        int coverageValue = covers[coverIndex++];
                        if (coverageValue >= 255)
                        {
                            //100% cover
                            Color newc = Color.FromArgb(color.R, color.G, color.B);
                            int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                            blender.BlendPixel(buffer, bufferOffset, Color.FromArgb(a, newc));
                            prevCover = coverageValue;
                        }
                        else
                        {
                            //check direction : 

                            bool isUpHill = coverageValue >= prevCover;
                            //if (isUpHill != ((coverageValue % 2) > 0))
                            //{
                            //}
                            //---------------------------- 
                            byte c_r = 0, c_g = 0, c_b = 0;
                            //----------------------------
                            //assume lcd screen is RGB
                            float subpix_percent = ((float)(coverageValue) / 256f);
                            if (coverageValue < cover_1_3)
                            {
                                //assume LCD color arrangement is BGR                            
                                if (isUpHill)
                                {
                                    c_r = bgColor.R;
                                    c_g = bgColor.G;
                                    c_b = (byte)(mix(cb_B, cf_B, subpix_percent) * 255);
                                }
                                else
                                {
                                    c_r = (byte)(mix(cb_R, cf_R, subpix_percent) * 255);
                                    c_g = bgColor.G;
                                    c_b = bgColor.B;
                                }

                                int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, Color.FromArgb(a, Color.FromArgb(c_r, c_g, c_b)));
                            }
                            else if (coverageValue < cover_2_3)
                            {
                                if (isUpHill)
                                {
                                    c_r = bgColor.R;
                                    c_g = (byte)(mix(cb_G, cf_G, subpix_percent) * 255);
                                    c_b = (byte)(mix(cb_B, cf_B, 1) * 255);
                                }
                                else
                                {
                                    c_r = (byte)(mix(cb_R, cf_R, 1) * 255);
                                    c_g = (byte)(mix(cb_G, cf_G, subpix_percent) * 255);
                                    c_b = bgColor.B;
                                }

                                int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, Color.FromArgb(a, Color.FromArgb(c_r, c_g, c_b)));
                            }
                            else
                            {
                                //cover > 2/3 but not full 
                                if (isUpHill)
                                {
                                    c_r = (byte)(mix(cb_R, cf_R, subpix_percent) * 255);
                                    c_g = (byte)(mix(cb_G, cf_G, 1) * 255);
                                    c_b = (byte)(mix(cb_B, cf_B, 1) * 255);
                                }
                                else
                                {
                                    c_r = (byte)(mix(cb_R, cf_R, 1) * 255);
                                    c_g = (byte)(mix(cb_G, cf_G, 1) * 255);
                                    c_b = (byte)(mix(cb_B, cf_B, subpix_percent) * 255);
                                }

                                int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, Color.FromArgb(a, Color.FromArgb(c_r, c_g, c_b)));
                            }
                        }
                        bufferOffset += 4; //1 pixel 4 bits 
                        --num_pix;
                        prevCover = coverageValue;
                    }
                }
            }
        }
コード例 #8
0
        void SubPixRender(IImageReaderWriter dest, Scanline scanline, ColorRGBA color)
        {
            byte[] covers    = scanline.GetCovers();
            int    num_spans = scanline.SpanCount;
            int    y         = scanline.Y;

            byte[]        buffer       = dest.GetBuffer();
            IPixelBlender blender      = dest.GetRecieveBlender();
            int           last_x       = int.MinValue;
            int           prev_cover   = 0;
            int           bufferOffset = 0;
            ColorRGBA     prevColor    = ColorRGBA.White;

            for (int i = 1; i <= num_spans; ++i)
            {
                //render span by span

                ScanlineSpan span = scanline.GetSpan(i);
                if (span.x != last_x + 1)
                {
                    bufferOffset = dest.GetBufferOffsetXY(span.x, y);
                    //when skip  then reset
                    prev_cover = 0;
                    prevColor  = ColorRGBA.White;
                }

                last_x = span.x;
                int num_pix = span.len;
                if (num_pix < 0)
                {
                    //special encode***
                    num_pix = -num_pix; //make it positive value
                    last_x += (num_pix - 1);
                    //long span with coverage
                    int coverageValue = covers[span.cover_index];
                    //-------------------------------------------
                    if (coverageValue >= 255)
                    {
                        //100% cover
                        int       a           = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                        ColorRGBA newc        = prevColor = new ColorRGBA(color.red, color.green, color.blue);
                        ColorRGBA todrawColor = new ColorRGBA(newc, a);
                        prev_cover = 255;//full
                        while (num_pix > 0)
                        {
                            blender.BlendPixel(buffer, bufferOffset, todrawColor);
                            bufferOffset += 4; //1 pixel 4 bytes
                            --num_pix;
                        }
                    }
                    else
                    {
                        prev_cover = coverageValue;
                        int       a           = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                        ColorRGBA newc        = prevColor = new ColorRGBA(color.red, color.green, color.blue);
                        ColorRGBA todrawColor = new ColorRGBA(newc, a);
                        while (num_pix > 0)
                        {
                            blender.BlendPixel(buffer, bufferOffset, todrawColor);
                            bufferOffset += 4; //1 pixel 4 bytes
                            --num_pix;
                        }
                    }
                }
                else
                {
                    int coverIndex = span.cover_index;
                    last_x += (num_pix - 1);
                    while (num_pix > 0)
                    {
                        int coverageValue = covers[coverIndex++];
                        if (coverageValue >= 255)
                        {
                            //100% cover
                            ColorRGBA newc = new ColorRGBA(color.red, color.green, color.blue);
                            prevColor = newc;
                            int a = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                            blender.BlendPixel(buffer, bufferOffset, new ColorRGBA(newc, a));
                            prev_cover = 255;//full
                        }
                        else
                        {
                            //check direction :


                            bool isLeftToRight = coverageValue >= prev_cover;
                            prev_cover = coverageValue;
                            byte  c_r, c_g, c_b;
                            float subpix_percent = ((float)(coverageValue) / 256f);
                            if (coverageValue < cover_1_3)
                            {
                                if (isLeftToRight)
                                {
                                    c_r = 255;
                                    c_g = 255;
                                    c_b = (byte)(255 - (255f * (subpix_percent)));
                                }
                                else
                                {
                                    c_r = (byte)(255 - (255f * (subpix_percent)));
                                    c_g = 255;
                                    c_b = 255;
                                }

                                ColorRGBA newc = prevColor = new ColorRGBA(c_r, c_g, c_b);
                                int       a    = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, new ColorRGBA(newc, a));
                            }
                            else if (coverageValue < cover_2_3)
                            {
                                if (isLeftToRight)
                                {
                                    c_r = prevColor.blue;
                                    c_g = (byte)(255 - (255f * (subpix_percent)));
                                    c_b = color.blue;
                                }
                                else
                                {
                                    c_r = color.blue;
                                    c_g = (byte)(255 - (255f * (subpix_percent)));
                                    c_b = 255;
                                }
                                ColorRGBA newc = prevColor = new ColorRGBA(c_r, c_g, c_b);
                                int       a    = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, new ColorRGBA(newc, a));
                            }
                            else
                            {
                                //cover > 2/3 but not full
                                if (isLeftToRight)
                                {
                                    c_r = (byte)(255 - (255f * (subpix_percent)));
                                    c_g = color.green;
                                    c_b = color.blue;
                                }
                                else
                                {
                                    c_r = prevColor.green;
                                    c_g = prevColor.blue;
                                    c_b = (byte)(255 - (255f * (subpix_percent)));
                                }

                                ColorRGBA newc = prevColor = new ColorRGBA(c_r, c_g, c_b);
                                int       a    = ((coverageValue + 1) * color.Alpha0To255) >> 8;
                                blender.BlendPixel(buffer, bufferOffset, new ColorRGBA(newc, a));
                            }
                        }
                        bufferOffset += 4; //1 pixel 4 bits
                        --num_pix;
                    }
                }
            }
        }