private void MoveByControls(BlockFacade blockFacade, Vector3 movement) { _audioPlayer.PlaySound(SoundType.MoveBlock); blockFacade.BlockTransform.position += movement; if (!_gridProcessor.CheckMovementIsValid(blockFacade.BlockTransform)) { blockFacade.BlockTransform.position -= movement; } }
public void Move(BlockFacade blockFacade) { if (!IsMovementEnabled) { return; } blockFacade.GhostBlockTransform.position = blockFacade.BlockTransform.position; blockFacade.GhostBlockTransform.rotation = blockFacade.BlockTransform.rotation; while (_gridProcessor.CheckMovementIsValid(blockFacade.GhostBlockTransform)) { blockFacade.GhostBlockTransform.position += Vector3.down; } if (!_gridProcessor.CheckMovementIsValid(blockFacade.GhostBlockTransform)) { blockFacade.GhostBlockTransform.position += Vector3.up; } }