コード例 #1
0
 /**
  * Initialise the grid.
  */
 override protected void Init()
 {
     initialised = true;
     grid        = new IGridObject[gridSize, gridSize];
     FillUnusableGrid();
     gridObjects = new Dictionary <IGridObject, List <GridPosition> > ();
 }
コード例 #2
0
 public void DeregisterAgent(Agent agent)
 {
     if (obstacle == agent as IGridObject)
     {
         obstacle = null;
     }
 }
コード例 #3
0
        public override IEnumerator OnTowerClick(IGridObject tower, PointerEventData eventData)
        {
            yield return(GameManager.Instance.UiManager.HideCancelButton());

            yield return(GameManager.Instance.UiManager.HideTowerActionBar());

            yield return(StateUtility.OnTowerClick(tower, eventData));
        }
コード例 #4
0
ファイル: GridElement.cs プロジェクト: rmsphd/HPattern
 public bool GetEnableDisablePaging(IGridObject obj)
 {
     if (obj.GridType == GridTypeValue.Gxui)
         return false;
     if (DefaultPagingButtons)
         return false;
     return EnableDisablePaging;
 }
コード例 #5
0
ファイル: GridElement.cs プロジェクト: rmsphd/HPattern
 public bool GetMaxPage(IGridObject obj)
 {
     if (obj.GridType == GridTypeValue.Gxui)
         return false;
     if (DefaultPagingButtons)
         return false;
     return MaxPage;
 }
コード例 #6
0
 public MovingPath FindPath(IGridObject goThis, Vector3 endPoint, float speed)
 {
     if (Find(goThis, endPoint, ref speed))
     {
         return(new MovingPath(_points.ToArray(), speed));
     }
     return(null);
 }
コード例 #7
0
 public void OnTowerClick(IGridObject tower, PointerEventData eventData)
 {
     if (IsRunning)
     {
         return;
     }
     StartCoroutine(SafeStart(_state.OnTowerClick(tower, eventData)));
 }
コード例 #8
0
        /*public void ClearEmpties()
         * {
         *      List<Vector3> empties = new List<Vector3>();
         *      foreach(KeyValuePair<Vector3, List<IGridObject>> pair in _objects)
         *      {
         *              pair.Value.RemoveAll(o=> o as GridObject == null);
         *              if(pair.Value.Count == 0)
         *              {
         *                      empties.Add(pair.Key);
         *              }
         *      }
         *      foreach(Vector3 empty in empties)
         *              _objects.Remove(empty);
         * }*/

        public void MoveObjectFromPosToPos(IGridObject obj, Vector3 oldPos, Vector3 newPos, bool force)
        {
            if (oldPos != newPos || force)         //optimize
            {
                RemoveObject(oldPos, obj);
                SetToCell(newPos, obj);
            }
        }
コード例 #9
0
 virtual public void RemoveObject(IGridObject gridObject)
 {
     foreach (GridPosition g in gridObjects[gridObject])
     {
         grid[g.x, g.y] = null;
     }
     gridObjects.Remove(gridObject);
 }
コード例 #10
0
    public void removeObject(IGridObject obj)
    {
        if (obj == null)
        {
            return;
        }

        m_arr_grid_obj.Remove(obj);
    }
コード例 #11
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    public void RegisterAgent(Agent agent)
    {
        //if (obstacle != null)
        //{
        //    Debug.LogWarning(string.Format("{0} has two obstacles, the original was overridden by {1}", gameObject.name, agent.agentName));
        //}

        obstacle = agent;
    }
コード例 #12
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    virtual public void RemoveObjectAtPosition(GridPosition position)
    {
        IGridObject g = GetObjectAtPosition(position);

        if (g != null)
        {
            RemoveObject(g);
        }
    }
コード例 #13
0
	virtual public bool CanObjectBePlacedAtPosition(IGridObject gridObject, GridPosition position) {
		GridPosition newPosition;
		foreach (GridPosition g in gridObject.Shape) {
			newPosition = position + g;
			if (newPosition.x < 0 || newPosition.x >= grid.GetLength(0)) return false;
			if (newPosition.y < 0 || newPosition.y >= grid.GetLength(1)) return false;
			if (grid[newPosition.x, newPosition.y] != null && grid[newPosition.x, newPosition.y] != gridObject) return false;
		}
		return true;
	}
コード例 #14
0
        public T GetFromCell <T>(Vector3 pos)
        {
            IGridObject o = GetFromCell(pos);

            if (o == null)
            {
                return(default(T));
            }
            return(o.GetProperty <T>());
        }
コード例 #15
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        public T FindFromCell <T>(Vector3 pos)
        {
            IGridObject        go = null;
            List <IGridObject> list;

            if (_objects.TryGetValue(pos, out list) && list.Count > 0)
            {
                go = list.Find(o => /*o as GridObject &&*/ o.GetProperty <T>() != null);
            }
            return(go != null?go.GetProperty <T>() : default(T));
        }
コード例 #16
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	virtual public void AddObjectAtPosition(IGridObject gridObject, GridPosition position) {

		List<GridPosition> gridPosisitons = new List<GridPosition>();
		GridPosition newPosition;
		foreach (GridPosition g in gridObject.Shape) {
			newPosition = position + g;
			gridPosisitons.Add (newPosition);
			grid[newPosition.x, newPosition.y] = gridObject;
		}
		gridObjects.Add(gridObject, gridPosisitons);
	}
コード例 #17
0
        /*public IGridObject GetTopCell(Vector3 pos)
         * {
         *      pos.y = -1;
         *      IGridObject topCell = null;
         *      int k = 5;//top
         *      while(k-->0)
         *      {
         *              pos = pos+Vector3.up;
         *              if(GetFromCell(pos)!=null)
         *                      topCell = GetFromCell(pos);
         *      }
         *      return topCell;
         * }
         *
         * public T GetTopCell<T>(Vector3 pos)
         * {
         *      pos.y = -1;
         *      T topCell = default(T);
         *      int k = 5;//top
         *      while(k-->0)
         *      {
         *              pos = pos+Vector3.up;
         *              if(GetFromCell<T>(pos)!=null)
         *                      topCell = GetFromCell<T>(pos);
         *      }
         *      return topCell;
         * }*/

        public IGridObject GetFromCell(Vector3 pos)
        {
            IGridObject        go = null;
            List <IGridObject> list;

            if (_objects.TryGetValue(pos, out list) && list.Count > 0)
            {
                go = list[0];                //.Find(o=>o as GridObject);
            }
            return(go);
        }
コード例 #18
0
    // Use this for initialization
    void Start()
    {
        directions = new IGridObject[] {
            new Hex(1, -1, 0), new Hex(1, 0, -1), new Hex(0, 1, -1),
            new Hex(-1, 1, 0), new Hex(-1, 0, 1), new Hex(0, -1, 1)
        };

        diagonals = new IGridObject[] {
            new Hex(2, -1, -1), new Hex(1, 1, -2), new Hex(-1, 2, -1),
            new Hex(-2, 1, 1), new Hex(-1, -1, 2), new Hex(1, -2, 1)
        };
    }
コード例 #19
0
    // Use this for initialization
    void Start()
    {
        directions = new IGridObject[]{
             new Hex( 1, -1, 0 ), new Hex( 1, 0, -1 ), new Hex( 0, 1, -1 ),
             new Hex( -1, 1, 0 ), new Hex( -1, 0, 1 ), new Hex( 0, -1, 1 )
        };

        diagonals = new IGridObject[]{
            new Hex( 2, -1, -1 ), new Hex( 1, 1, -2 ), new Hex( -1, 2, -1 ),
            new Hex( -2, 1, 1 ), new Hex( -1, -1, 2 ), new Hex( 1, -2, 1 )
        };
    }
コード例 #20
0
        public void RemoveObject(Vector3 oldPos, IGridObject obj)
        {
            List <IGridObject> list;

            if (_objects.TryGetValue(oldPos, out list))
            {
                list.Remove(obj);
                if (list.Count == 0)
                {
                    _objects.Remove(oldPos);
                }
            }
        }
コード例 #21
0
        public static IEnumerator OnTowerClick(IGridObject tower, PointerEventData eventData)
        {
            GameManager.Instance.SelectionManager.DeselectAll();
            var target = tower as Tower;

            if (eventData.button != PointerEventData.InputButton.Left || target == null)
            {
                yield return(ReturnToWait());
            }

            GameManager.Instance.SelectionManager.SelectedTower = target;
            GameManager.Instance.StateMachine.SetState(new WaitForPlayerPickTowerActionState());
        }
コード例 #22
0
ファイル: ObjectsElement.cs プロジェクト: rmsphd/HPattern
        private string GridObjectName(IGridObject gridObject)
        {
            if (gridObject is TabElement)
                return TabName((TabElement)gridObject);

            if (gridObject is SelectionElement)
                return SelectionName((SelectionElement)gridObject);

            if (gridObject is PromptElement)
                return PromptName((PromptElement)gridObject);

            throw new TemplateException(Messages.FormatUnexpectedGridObjectType(gridObject.GetType().FullName));
        }
コード例 #23
0
    virtual public void AddObjectAtPosition(IGridObject gridObject, GridPosition position)
    {
        List <GridPosition> gridPosisitons = new List <GridPosition>();
        GridPosition        newPosition;

        foreach (GridPosition g in gridObject.Shape)
        {
            newPosition = position + g;
            gridPosisitons.Add(newPosition);
            grid[newPosition.x, newPosition.y] = gridObject;
        }
        gridObjects.Add(gridObject, gridPosisitons);
    }
コード例 #24
0
    public void addObject(IGridObject obj)
    {
        if (obj == null)
        {
            return;
        }

        if (m_arr_grid_obj.Contains(obj))
        {
            return;
        }

        m_arr_grid_obj.Add(obj);
    }
コード例 #25
0
ファイル: AllyObject.cs プロジェクト: neveka/scpuzzle
        public void OnMoveFinished(IGridObject opponent)
        {
            _gridObject.Grid.GetAll <EnemyObject> ().ForEach(e => e.Initiative--);
            //1 атакует после свайпа всех вокруг себя.
            //2 атакует по линии в направлении места, где он был до свайпа.
            //3 после свайпа атакует 3 случайных противников на поле.
            if (opponent.GetProperty <EnemyObject> () != null)
            {
                switch (_attackType)
                {
                case AttackType.round:
                    List <Vector3> cells = _gridObject.Grid.Utils.GetAroundCells();
                    foreach (Vector3 cell in cells)
                    {
                        EnemyObject e = _gridObject.Grid.GetFromCell <EnemyObject> (cell + _gridObject.GridPos);
                        _showEffect(cell + _gridObject.GridPos);
                        if (e != null)
                        {
                            e.Health -= _attackForse;
                        }
                    }
                    break;

                case AttackType.line:
                    Vector3 dir        = _gridPosOnStartMove - _gridObject.GridPos;
                    Vector3 currentPos = _gridPosOnStartMove;
                    while (_gridObject.Grid.Utils.IsInside(currentPos))
                    {
                        EnemyObject e = _gridObject.Grid.GetFromCell <EnemyObject> (currentPos);
                        _showEffect(currentPos);
                        if (e != null)
                        {
                            e.Health -= _attackForse;
                        }
                        currentPos += dir;
                    }
                    break;

                case AttackType.three_random:
                    List <EnemyObject> enemies = _gridObject.Grid.GetAll <EnemyObject> ();
                    for (int i = 0; i < 3; i++)
                    {
                        EnemyObject e = enemies [UnityEngine.Random.Range(0, enemies.Count)];
                        _showEffect(e.GridObject.GridPos);
                        e.Health -= _attackForse;
                    }
                    break;
                }
            }
        }
コード例 #26
0
ファイル: Grid.cs プロジェクト: ShadowManu/RanchoTower
    public bool CanAdd(IGridObject o, int x, int y)
    {
        var  space  = o.Space();
        bool result = ResourceState.instance.CanSpend(o.Price());

        for (int i = x; i != x + space.Item2.Item1 && result; i++)
        {
            for (int j = y; j != y + space.Item2.Item2 && result; j++)
            {
                result = !(space.Item1[i - x, j - y] && this.matrix[i, j].Item1);
            }
        }

        return(result);
    }
コード例 #27
0
    public void Save()
    {
        List <Vector3Int> locations  = new List <Vector3Int>();
        List <EDirection> directions = new List <EDirection>();
        List <string>     types      = new List <string>();
        List <string>     colours    = new List <string>();

        for (int y = 0; y < Depth; ++y)
        {
            for (int z = 0; z < Length; ++z)
            {
                for (int x = 0; x < Width; ++x)
                {
                    GridObject obj = Tiles[x, y, z];

                    if (obj != null)
                    {
                        locations.Add(obj.ObjectGridLocation);
                        directions.Add(obj.ObjectDirection);
                        types.Add(obj.ObjectData.ObjectName);

                        IGridObject objScript = obj.Object.GetComponentInChildren <IGridObject>();
                        colours.Add(objScript == null ? "" : objScript.Colour);

                        DestroyGridObject(new Vector3Int(x, y, z));
                    }
                }
            }
        }

        string data = "";

        for (int i = 0; i < locations.Count; ++i)
        {
            // Add object
            data += "PlaceObject(";
            data += "\"" + types[i] + "\", ";
            data += locations[i].x + ", " + locations[i].y + ", " + locations[i].z + ", ";
            data += "EDirection." + directions[i].ToString() + ", ";
            data += "\"" + colours[i] + "\"";
            data += ");\n";
        }

        File.WriteAllText("Assets/Resources/Grid Saves/Test.txt", data);
    }
コード例 #28
0
ファイル: Grid.cs プロジェクト: ShadowManu/RanchoTower
    public void Remove(IGridObject o)
    {
        var position = o.GridPosition();
        var space = o.Space();
        int x = position.Item1; int y = position.Item2;

        for (int i = x; i != x + space.Item2.Item1; i++)
        {
            for (int j = y; j != y + space.Item2.Item2; j++)
            {
                if (space.Item1[i - x, j - y] && this.matrix[i, j].Item1)
                {
                    this.matrix[i, j] = new Tuple <bool, IGridObject>(false, null);
                }
            }
        }
        o.kill();
    }
コード例 #29
0
        public bool Pickup(GameObject obj)
        {
            Structure objStructure = obj.GetComponent <Structure>();

            if (objStructure)
            {
                GlobalStructureModManager.Instance.ApplyMods(objStructure);
            }

            _highlighters = HighlighterCollection.Create(obj, GetHighlighterSet());
            _highlighters.Highlight();

            _obj = obj;
            _obj.SetActive(false);
            _model     = UnityUtils.InstantiateMockGO(_obj);
            _placeable = obj.GetComponent <IGridObject>();

            return(_placeable != null);
        }
コード例 #30
0
        public void SetToCell(Vector3 pos, IGridObject value)
        {
            if (value == null)
            {
                Debug.LogError("SetToCell " + pos + " null object");
            }
            List <IGridObject> list;

            if (_objects.TryGetValue(pos, out list))
            {
                list.Add(value);
            }
            else
            {
                _objects.Add(pos, new List <IGridObject>()
                {
                    value
                });
            }
        }
コード例 #31
0
ファイル: Grid.cs プロジェクト: ShadowManu/RanchoTower
    public void Put(IGridObject o, int x, int y)
    {
        ResourceState.instance.Spend(o.Price());

        var space = o.Space();

        for (int i = x; i != x + space.Item2.Item1; i++)
        {
            for (int j = y; j != y + space.Item2.Item2; j++)
            {
                if (space.Item1[i - x, j - y])
                {
                    if (this.matrix[i, j].Item2 != null)
                    {
                        this.Remove(this.matrix[i, j].Item2);
                    }
                    this.matrix[i, j] = new Tuple <bool, IGridObject>(true, o);
                }
            }
        }
    }
コード例 #32
0
        bool Find(IGridObject goThis, Vector3 endPoint, ref float speed)
        {
            _points.Clear();
            IGrid grid = goThis.Grid;

            _points.Insert(0, endPoint);
            while (endPoint != goThis.GridPos)
            {
                PassableObject endObject = grid.GetFromCell <PassableObject>(endPoint /*+Vector3.down*/);
                endPoint = endObject.PrevPos /*+Vector3.up*/;
                if (_points[0].y != endPoint.y)
                {
                    Vector3 midPoint = _points[0].y < endPoint.y?_points[0]:endPoint;
                    midPoint.y = _points[0].y < endPoint.y?endPoint.y:_points[0].y;
                    _points.Insert(0, midPoint);
                }
                _points.Insert(0, endPoint);
            }

            return(true);
        }
コード例 #33
0
    virtual public bool CanObjectBePlacedAtPosition(IGridObject gridObject, GridPosition position)
    {
        GridPosition newPosition;

        foreach (GridPosition g in gridObject.Shape)
        {
            newPosition = position + g;
            if (newPosition.x < 0 || newPosition.x >= grid.GetLength(0))
            {
                return(false);
            }
            if (newPosition.y < 0 || newPosition.y >= grid.GetLength(1))
            {
                return(false);
            }
            if (grid[newPosition.x, newPosition.y] != null && grid[newPosition.x, newPosition.y] != gridObject)
            {
                return(false);
            }
        }
        return(true);
    }
コード例 #34
0
        public IEnumerator CalculateNextMoves(IGridObject target)
        {
            var targetTile = target.Tile;

            foreach (var enemyHolder in CurrentEnemies)
            {
                var enemy       = enemyHolder.GridObject;
                var currentTile = enemy.Tile;
                var path        = GridUtility.FindPath(currentTile, targetTile);

                enemy.MoveIntention = path?.First();
                enemy.MoveIntention = enemy.MoveIntention ?? GridUtility.FindFallbackMove(currentTile);

                if (enemy.MoveIntention == null)
                {
                    continue;
                }
                var targetHolder = enemyHolder.TileHolder.GridHolder.TileHolders[enemy.MoveIntention.Index];
                GameManager.Instance.SelectionManager.AddToEnemyTarget(targetHolder.gameObject);
                yield return(enemyHolder.TurnTo(targetHolder, timeOnCalculateMove));
            }
            GameManager.Instance.SelectionManager.DeselectAll();
        }
コード例 #35
0
ファイル: Grid.cs プロジェクト: ShadowManu/RanchoTower
    public List <IGridObject> Conflict(IGridObject o, int x, int y)
    {
        var space = o.Space();
        var dic   = new Dictionary <Tuple <int, int>, IGridObject>();

        for (int i = x; i != x + space.Item2.Item1; i++)
        {
            for (int j = y; j != y + space.Item2.Item2; j++)
            {
                if (space.Item1[i - x, j - y] && this.matrix[i, j].Item1 && !dic.ContainsKey(this.matrix[i, j].Item2.GridPosition()))
                {
                    dic.Add(this.matrix[i, j].Item2.GridPosition(), this.matrix[i, j].Item2);
                }
            }
        }

        var result = new List <IGridObject>();

        foreach (var i in dic)
        {
            result.Add(i.Value);
        }
        return(result);
    }
コード例 #36
0
ファイル: ObjectsElement.cs プロジェクト: rmsphd/HPattern
 public string GridSdtName(IGridObject gridObject)
 {
     return GridObjectName(gridObject) + "SDT";
 }
コード例 #37
0
 public virtual IGridObject GetNeighbor( IGridObject a, int direction )
 {
     return null;
 }
コード例 #38
0
ファイル: PassableObject.cs プロジェクト: neveka/scpuzzle
 public PassableObject(IGridObject gridObject) : base(gridObject)
 {
 }
コード例 #39
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	virtual public void RemoveObject(IGridObject gridObject) {
		foreach (GridPosition g in gridObjects[gridObject]) {
			grid[g.x, g.y] = null;
		}
		gridObjects.Remove(gridObject);
	}
コード例 #40
0
ファイル: WorkWithInstance.cs プロジェクト: rmsphd/HPattern
        private void CreateDefaultAction(IGridObject gridObject, string name, string mode, string condition,string codeEnable, List<ActionElement> newActions)
        {
            if (gridObject.Actions.FindAction(name) == null)
            {

                // Resolve "default" mode value from settings file.
                if (mode == ModesElement.InsertValue.Default)
                {
                    SettingsActionElement settingsAction = Settings.StandardActions.FindAction(name);
                    if (settingsAction != null &&
                        ((settingsAction.DefaultMode && !(gridObject is PromptElement)) ||
                        (settingsAction.PromptMode && (gridObject is PromptElement))))
                        mode = ModesElement.InsertValue.True;
                }

                if (mode == ModesElement.InsertValue.True)
                {
                    ActionElement action = new ActionElement(name);
                    action.Condition = condition;
                    action.CodeEnable = codeEnable;
                    newActions.Add(action);
                }
            }
        }
コード例 #41
0
	/**
	 * Initialise the grid.
	 */ 
	virtual protected void Init() {
		initialised = true;
		grid = new IGridObject[gridSize, gridSize];
		FillUnusableGrid ();
		gridObjects = new Dictionary<IGridObject, List<GridPosition>> ();
	}
コード例 #42
0
ファイル: GridElement.cs プロジェクト: rmsphd/HPattern
 public bool PagingButtons(IGridObject obj)
 {
     return (obj.GridType == GridTypeValue.Gxui ? true : DefaultPagingButtons);
 }
コード例 #43
0
ファイル: WorkWithInstance.cs プロジェクト: rmsphd/HPattern
        private void CreateDefaultActions(IGridObject gridObject)
        {
            if (gridObject.Modes != null)
            {
                List<ActionElement> newActions = new List<ActionElement>();
                CreateDefaultAction(gridObject, StandardAction.Insert, gridObject.Modes.Insert, gridObject.Modes.InsertCondition,Settings.StandardActions.Insert.CodeEnable, newActions);
                CreateDefaultAction(gridObject, StandardAction.Display, gridObject.Modes.Display, gridObject.Modes.DisplayCondition, Settings.StandardActions.Display.CodeEnable, newActions);
                CreateDefaultAction(gridObject, StandardAction.Update, gridObject.Modes.Update, gridObject.Modes.UpdateCondition,Settings.StandardActions.Update.CodeEnable, newActions);
                CreateDefaultAction(gridObject, StandardAction.Delete, gridObject.Modes.Delete, gridObject.Modes.DeleteCondition,Settings.StandardActions.Delete.CodeEnable, newActions);
                CreateDefaultAction(gridObject, StandardAction.Export, gridObject.Modes.Export, gridObject.Modes.ExportCondition,Settings.StandardActions.Export.CodeEnable, newActions);
                gridObject.Actions.InsertRange(0, newActions);

                newActions = new List<ActionElement>();
                CreateDefaultAction(gridObject, StandardAction.Legend, gridObject.Modes.Legend, "", Settings.StandardActions.Legend.CodeEnable, newActions);
                gridObject.Actions.AddRange(newActions);
            }
        }
コード例 #44
0
 private void AddGridFilter(IGridObject gridObject, Transaction trn, TransactionLevel level)
 {
     gridObject.Filter = new FilterElement();
     AddGridFilterAttributes(gridObject.Filter, trn, level);
     AddGridFilterConditions(gridObject.Filter, trn, level);
     AddGridFilterDynamicFilters(gridObject.Filter, trn, level);
 }
コード例 #45
0
ファイル: Template.cs プロジェクト: rmsphd/HPattern
        private static string GridActions(IGridObject GridObject, bool actionsModes, bool geraBC, HPatternSettings settings)
        {
            StringBuilder sgrid = new StringBuilder();
            if (actionsModes)
            {
                if (GridObject.Actions.MultiRowActions.Count > 0)
                {
                    // Checkbox is first column.
                    sgrid.Append(WebForm.GridVariable("Selected", null, ""));
                }

                foreach (ActionElement inGridAction in GridObject.Actions.GridActions)
                {
                    // InGrid actions go next.
                    if (geraBC && settings.StandardActions.FindAction(inGridAction.Name) != null)
                    {
                        Dictionary<String, Object> dict = new Dictionary<string, object>();
                        switch (inGridAction.Name)
                        {
                            case StandardAction.Insert:
                                dict[Properties.HTMLSFLCOL.OnClickEvent] = "'DoInsert'";
                                break;
                            case StandardAction.Update:
                                dict[Properties.HTMLSFLCOL.OnClickEvent] = "'Atualiza'";
                                break;
                            case StandardAction.Delete:
                                dict[Properties.HTMLSFLCOL.OnClickEvent] = "'Apaga'";
                                break;
                            case StandardAction.Display:
                                dict[Properties.HTMLSFLCOL.OnClickEvent] = "'DoDisplay'";
                                break;
                        }
                        sgrid.Append(WebForm.GridVariable(inGridAction.ControlName(), null, String.Empty, true, null, dict));
                    }
                    else
                    {
                        sgrid.Append(inGridAction.ToHtml());
                    }
                }
            }
            return sgrid.ToString();
        }
コード例 #46
0
 public override IGridObject GetDiagonalNeighbor( IGridObject a, int direction )
 {
     return HexUtilities.Add( a as Hex, diagonals[direction] as Hex );
 }
コード例 #47
0
 private OrderElement AddOrder(IGridObject gridObject, string name)
 {
     OrderElement orderElement = new OrderElement(name);
     gridObject.Orders.Add(orderElement);
     return orderElement;
 }
コード例 #48
0
 private void AddGridOrders(IGridObject gridObject, Transaction trn, TransactionLevel level)
 {
     // Default order, by description attribute (if applicable).
     TransactionAttribute descAtt = level.DescriptionAttribute;
     if (descAtt != null &&
         (descAtt.Attribute.Type != eDBType.BINARY && descAtt.Attribute.Type != eDBType.LONGVARCHAR) &&
         (descAtt.Attribute.Class != AttributeClass.HORIZONTAL && descAtt.Attribute.Class != AttributeClass.VERTICAL))
     {
         OrderElement orderElement = AddOrder(gridObject, descAtt.Attribute.ContextualTitleProperty);
         AddOrderAttribute(orderElement, descAtt, descAtt.Attribute.ContextualTitleProperty, true);
     }
 }
コード例 #49
0
ファイル: ObjectsElement.cs プロジェクト: rmsphd/HPattern
 public string ExportProcedureName(IGridObject gridObject)
 {
     return ObjectName(this.Export, GridObjectName(gridObject));
 }
コード例 #50
0
ファイル: ObjectsElement.cs プロジェクト: rmsphd/HPattern
 public string GridSdtItemName(IGridObject gridObject)
 {
     string gridSdtName = GridSdtName(gridObject);
     return String.Format("{0}.{0}Item", gridSdtName);
 }