private void Application_Startup(object sender, StartupEventArgs e) { m_engine = new PublicGameEngineInterface(); m_engine.PlayerDiedEvent += new PlayerDied(PlayerDiedEvent); m_engine.RangedAttackEvent += new RangedAttack(RangedAttackEvent); m_engine.TextOutputEvent += new TextOutputFromGame(TextOutputEvent); m_engine.CreateNewWorld("Donblas", "Scholar"); m_window.Setup(m_engine); m_window.Focus(); }