public EffectsManager(IEffectsMgrClient effectsClient) { _effectsClient = effectsClient; _generalFactory = References.GeneralFactory; _gameMgr = References.GameManager; _myPoolMgr = References.MyPoolManager; Subscribe(); }
public MortalEffectsManager(IEffectsMgrClient effectsClient) // IMPROVE this could be IMortalEffectsClient w/Position, Radius and DisplayMgr : base(effectsClient) { }
public UnitCmdEffectsManager(IEffectsMgrClient effectsClient) : base(effectsClient) { }