protected override void DefineRunSystems(IEcsSystemProxy system) { base.DefineRunSystems(system); _playerPosition.position = new Vector3(100f, 0f, 100f); system.Get <CopyTransformFromGameObjectSystem>(); system.Get <EndFrameTransformSystem>(); system.Get <EndFrameBarrier>(); system.Get <TerrainSystem>(); }
protected override void DefinePostSetUpSystems(IEcsSystemProxy system) { base.DefinePostSetUpSystems(system); system.Get <TerrainSystem>(); system.Get <TerrainSystem>(); system.Get <TerrainSystem>(); system.Get <CopyTransformFromGameObjectSystem>(); system.Get <EndFrameTransformSystem>(); system.Get <EndFrameBarrier>(); }
protected override void DefineRunSystems(IEcsSystemProxy system) { base.DefineRunSystems(system); system.Get <TerrainSystem>(); }