public void ShouldMatchName() { //assign ICharacterAttribute expectedAttribute = new StrengthAttribute(new AttributeScore(18)); //act ICharacterAttribute actualAttribute = _attributeSet.MatchesName(CharacterAttributeName.Strength); //assert actualAttribute.Should().Be(expectedAttribute); }
public void ShouldEquateAttributes() { //assign _characterSheet = new CharacterSheet(new Fighter(), new WoodElf(), _attributeSet); //act ICharacterAttribute actualAttribute = _characterSheet.Attribute(CharacterAttributeName.Dexterity); //assert actualAttribute.Should().Be(new DexterityAttribute()); }
public void ShouldReturnBaseAttribute() { //arrange ISkill skill = new Intimidation(); ICharacterAttribute charismaAttribute = new CharismaAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(charismaAttribute); }
public void ShouldReturnWisdomAsBaseAttribute() { //arrange ISkill skill = new Athletics(); ICharacterAttribute strengthAttribute = new StrengthAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(strengthAttribute); }
public void ShouldReturnWisdomAsBaseAttribute() { //arrange ISkill skill = new Insight(); ICharacterAttribute wisdomAttribute = new WisdomAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(wisdomAttribute); }
public void ShouldReturnBaseAttribute() { //arrange ISkill skill = new AnimalHandling(); ICharacterAttribute wisdomAttribute = new WisdomAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(wisdomAttribute); }
public void ShouldReturnBaseAttribute() { //arrange ISkill skill = new SleightOfHand(); ICharacterAttribute dexterityAttribute = new DexterityAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(dexterityAttribute); }
public void ShouldReturnBaseAttribute() { //arrange ISkill acrobatics = new Acrobatics(); ICharacterAttribute dexterityAttribute = new DexterityAttribute(); //act ICharacterAttribute actualAttribute = acrobatics.BaseAttribute(); //assert actualAttribute.Should().Be(dexterityAttribute); }
public void ShouldReturnWisdomAsBaseAttribute() { //arrange ISkill skill = new History(); ICharacterAttribute intellegenceAttribute = new IntellegenceAttribute(); //act ICharacterAttribute actualAttribute = skill.BaseAttribute(); //assert actualAttribute.Should().Be(intellegenceAttribute); }