public void Build(ICardData cardData, Vector3 scale, ICombatCard combat, IAbility ability) { Build(cardData, scale); Warrior = new WarriorCards(Moving, View, combat); Ability = ability; }
/// <summary> /// Create and adds a card to the Library based on the data. /// </summary> /// <param name="cardData"></param> public void AddCard(ICardData cardData) { var card = RuntimeCardFactory.Instance.Get(); card.SetData(cardData); Add(card); }
static void Main(string[] args) { var wrapper = new Wrapper(); ICardData data = wrapper.GetCardData(); ListProperties(data); for (int i = 0; i < (data.Cards as ICard[]).Count(); i++) { var card = (data.Cards as ICard[]).ElementAt(i); System.Console.WriteLine("--------Card " + i + "--------"); ListProperties(card); if (card.CardStatus == CardStatus.Available) { System.Console.Write("Save photo to temp folder and display? [y]: "); var input = System.Console.ReadLine(); if (string.IsNullOrEmpty(input) || input == "y") { var photoPath = Path.GetTempFileName() + ".jpg"; card.SavePhoto(photoPath); System.Console.WriteLine("Photo saved to " + photoPath); System.Diagnostics.Process.Start(photoPath); } } System.Console.WriteLine("-----------------------"); } System.Console.WriteLine("Done... Press any key to exit"); System.Console.ReadKey(); }
private CardController AddCardInternal(ICardData cardData) { //TODO: use pool var cardController = new CardController(); //TODO: use pool var cardState = new CardState(); cardState.ManaCost.Value = cardData.ManaCost; cardState.AttackValue.Value = cardData.AttackValue; cardState.HealthValue.Value = cardData.Health; var model = new CardModel(cardState, cardData); cardController.LoadModel(model); _cardsList.Add(cardController); cardController.HealthBellowOne += CardController_HealthBellowOne; if (_view != null) { var cardView = _view.AddCard(); cardController.ConnectView(cardView); _cardViewsDictionary.Add(cardController, cardView); } return(cardController); }
private int CompareTo(ICardData x, ICardData y) { if (x.Initiative < y.Initiative) { return(-1); } return(1); }
public void SetAndUpdateView(ICardData data, PlayerId playerId, UiGameDataAccess access) { artwork.sprite = data.Artwork; cardback.sprite = data.Cardback; carddetail.text = data.Description; id = playerId; dataAccess = access; }
public void AddCard(ICardData cardData) { AddCardInternal(cardData); if (_view != null) { _view.Repositions(true); } }
public OrderNewCardViewModel(ISecureStorage secureStorage, IConnectivity connectivity, ICardOrderService cardOrderService, ICardData cardData, IAppData appData, Func <EditAddressViewModel> createEditAddressViewModel) { this.secureStorage = secureStorage; this.connectivity = connectivity; this.cardOrderService = cardOrderService; this.cardData = cardData; this.appData = appData; this.createEditAddressViewModel = createEditAddressViewModel; }
public void SetInitialValues(ICardData cardData) { this.cardData = cardData; name.SetKey(cardData.Name); description.SetKey(cardData.Description); fraction.SetKey(cardData.Fraction.Name); initiative.text = cardData.Initiative.ToString(); attack.text = cardData.Attack.ToString(); defense.text = cardData.Defense.ToString(); health.text = cardData.Health.ToString(); }
public AppData(ISecureStorage secureStorage, IUserData userData, IUserCardsService userCardsService, IRatesService ratesService, IBucketService bucketService, IUserAssetsService userAssetsService, IRatesData ratesData, ICardData cardData, IBucketData bucketData) { this.secureStorage = secureStorage; this.userData = userData; this.userCardsService = userCardsService; this.ratesService = ratesService; this.bucketService = bucketService; this.userAssetsService = userAssetsService; this.ratesData = ratesData; this.cardData = cardData; this.bucketData = bucketData; }
void CreateElement(CreatureElement creatureElement, ICardData data, Vector3Int cell) { var element = ObjectPooler.Instance.Get(boardElementPrefab); _boardElements.Add(element); var elementTransform = element.transform; var boardElement = element.GetComponent <UiBoardElement>(); elementTransform.SetParent(transform); elementTransform.position = TileMap.CellToWorld(cell); boardElement.SetElement(creatureElement); }
public BucketHomeViewModel(ICardsService cardsService, ISecureStorage secureStorage, IConnectivity connectivity, IAppData appData, ICardData cardData, IBucketData bucketData) { this.cardsService = cardsService; this.connectivity = connectivity; this.appData = appData; this.cardData = cardData; this.bucketData = bucketData; this.secureStorage = secureStorage; Amount = new Property <string>("Amount").RequiredString("Please specify amount").RequiredFormat(@"^\d*(\.\d+)?$", "Please specify a valid number"); SendCommand = new XCommand(async() => await Send(), CanSend); SendCommand.SetDependency(Amount); CardBalance = appData.Cards.Any() ? $"$ {appData.Cards.First().Balance}" : "You do not have any cards. Order a card first."; BucketBalance = appData.BucketAmount; }
public MatchData( Decklist deckPlayer1, Decklist deckPlayer2, Vector2Int gridSizeX, Vector2Int crystalPosition, int crystalStrength) { playerDatas = new Dictionary <PlayerKey, PlayerData>(); cardInstances = new Dictionary <ICardInstance, PlayerKey>(); fieldEntities = new Dictionary <Vector2Int, IFieldEntity>(); player1Key = new PlayerKey(); player2Key = new PlayerKey(); List <ICardInstance> player1Instances = new List <ICardInstance>(); List <ICardInstance> player2Instances = new List <ICardInstance>(); foreach (DecklistEntry entry in deckPlayer1.cards) { ICardData cardData = Cards.DB[entry.cardName]; ICardInstance cardInstance = Cards.CreateCardInstance(cardData, player1Key); cardInstances.Add(cardInstance, player1Key); player1Instances.Add(cardInstance); } foreach (DecklistEntry entry in deckPlayer2.cards) { ICardData cardData = Cards.DB[entry.cardName]; ICardInstance cardInstance = Cards.CreateCardInstance(cardData, player2Key); cardInstances.Add(cardInstance, player1Key); player2Instances.Add(cardInstance); } DrawOrder drawOrderP1 = new DrawOrder(player1Instances); DrawOrder drawOrderP2 = new DrawOrder(player2Instances); playerDatas.Add(player1Key, new PlayerData(drawOrderP1, player1Key, 5, 5)); playerDatas.Add(player2Key, new PlayerData(drawOrderP2, player2Key, 5, 5)); _crystal = new Crystal(crystalStrength); new FieldEntity <Crystal>(this, _crystal, crystalPosition); this.crystalPosition = crystalPosition; currentState = new MatchState(MatchStateType.Idle, player1Key, player2Key); }
internal static ICardInstance CreateCardInstance(ICardData cardData, PlayerKey player1Key) { Type cardType = cardData.type; ICardInstance cardInstance = null; if (cardType == typeof(Monster)) { cardInstance = new CardInstance <Monster>(cardData); } else if (cardType == typeof(Spell)) { cardInstance = new CardInstance <Spell>(cardData); } if (cardInstance == null) { throw new System.Exception("Invalid Card Type"); } return(cardInstance); }
#pragma warning restore 0649 private IEnumerator Start() { var imageLoader = new TextureLoader(this); var cardDatas = new ICardData[_databaseContainer.CardContainers.Length]; for (var index = 0; index < _databaseContainer.CardContainers.Length; index++) { var container = _databaseContainer.CardContainers[index]; var cardData = new CardData() { Name = container.Name, Description = container.Description, ManaCost = container.ManaCost, AttackValue = container.AttackValue, Health = container.HealthValue }; var waiting = true; imageLoader.LoadTexture(texture => { cardData.Icon = texture; waiting = false; }); while (waiting) { yield return(null); } cardDatas[index] = cardData; } var sceneView = FindObjectOfType <SceneView>(); var sceneController = new SceneController(cardDatas, this); sceneController.ConnectView(sceneView); sceneController.StartGame(); }
public void OnEnable() { if (attributeFormats == null) { attributeFormats = AttributeFormats.Load(); } data = (ICardData)target; foreach (AttributeFormat format in attributeFormats) { string className = char.ToUpper(format.type[0]) + format.type.Substring(1); //displayed name bei m ist Collectiblox.Monster //warum ist t null? //Funktioniert in Unity wegen Serialisierungs-Magie nicht... //Type t = Type.GetType("Collectiblox.Monster"); //Type m = typeof(Monster); //https://answers.unity.com/questions/206665/typegettypestring-does-not-work-in-unity.html if (!System.AppDomain.CurrentDomain.GetAssemblies() .Any(a => a.GetType("Collectiblox." + className) != null)) { ClassFileCreator.CreateClassFile(format, null); } } }
public Card(string name, ICardData data) { Name = name; Data = data; }
public GameDataSetting(ICardData cardData, IGameData gameData, int optionToWin) { this.cardData = cardData; this.gameData = gameData; this.optionToWin = optionToWin; }
void OnSetData(ICardData data) => SetText(GetText());
public CardPool(ICardData data) => SetData(data);
public DeckController(IContainer container, ICardData cardData) { this.container = container; this.cardData = cardData; }
public CardCountViewComponent(ICardData cardData) { this.cardData = cardData; }
public void SetAndUpdateView(ICardData data, PlayerId playerId, UiGameDataAccess access) { artwork.sprite = data.Artwork; id = playerId; dataAccess = access; }
void OnSetData(ICardData data) { SetSprite(GetSprite(), ShowSprite()); SetSpriteColor(GetSpriteColor()); }
public void BuildDeckOfXPoints(ICardData cards, IDeck deck, int points) { List<Card> avail = cards.Cards.ToList(); while (points > 0) { var canChoose = avail.Where(c => c.Points <= points).ToList(); if (canChoose.Count == 0) return; int index = _randomNumberGenerator.Next(0, canChoose.Count); avail.Remove(canChoose[index]).Should().Be(true); deck.AddCard(canChoose[index]); points -= canChoose[index].Points; } }
public CombatCardMoon(ICardUIParameters parameters, ICardData cardData, Action <TypeSpecificityEnum> startSpecificity) : base(parameters, cardData, startSpecificity) { }
public CardPool(ICardData data) { SetData(data); }
public CardInstance(ICardData cardData) { baseData = Cards.DB[cardData.cardName]; data = (T)Cards.DB[cardData.cardName]; }
public CreatureElement(ICardData data, PlayerId ownerId) { OwnerId = ownerId; SetData(data); }
public void SetData(ICardData data) { Data = data; UpdateData(); }
/// <summary> /// Set the data inside a card. /// </summary> /// <param name="data"></param> public void SetData(ICardData data) => Data = data;
public void SetAndUpdateView(ICardData data) { Data = data; UpdateUi(); }
public static AttackableCard GetCard(ICardData cd, String n) { return (AttackableCard) cd.Cards.Where(c => c.Name.IndexOf(n, StringComparison.OrdinalIgnoreCase) >= 0).First(); }