public BowlingService(IBusService busService, IGameService gameService, ToastService toastService) { ToastService = toastService; Game = gameService; BusService = busService; BusService.OnConnection += (dynamic c) => BusService.OnObjectReciver <Play>(AddPlay); BusService.OnStatusChange += AmqpService_OnStatusChange; BusService.ConnectionStartAsync(); #if DEBUG var plays = new int[] { 1, 4, 4, 5, 6, 4, 5, 5, 10, 0, 1, 7, 3, 6, 4, 10, 2, 8, 6 }; plays.ToList().ForEach(p => AddPlay(new Play("Exemple A", p, "Debug", DateTime.Now))); plays = new int[] { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }; plays.ToList().ForEach(p => AddPlay(new Play("Exemple B", p, "Debug", DateTime.Now))); plays = new int[] { 1, 4, 4, 5, 6, 4, 5, 5, 10, 0, 1, 7, 3, 6, 4, 10, 1, 3, 6 }; plays.ToList().ForEach(p => AddPlay(new Play("Exemple C", p, "Debug", DateTime.Now))); #endif }