コード例 #1
0
ファイル: MainActivity.cs プロジェクト: payinsights/samples
        protected override void OnCreate(Bundle bundle)
        {
            try
            {
                base.OnCreate(bundle);
                SetContentView(Resource.Layout.Main);
                SetupViewComponents();

                //Since the only way to connect to a terminal/pinpad from an Android Phone/Tablet is over Bluetooth, we use the BluetoothDeviceConnectionChannel.
                //It has the same implementation as SerialDeviceConnectionChannel(both implement IBCDeviceConnectionChannel) from the console sample but uses only Bluetooth to connect to the device.
                _channel = new BluetoothDeviceConnectionChannel(_deviceAddress);
                //The BCDeviceManager is the same as in the console sample
                _device = new BCDeviceManager(_channel);
                //You can listen to errors form the device only, just wire up this event
                _device.OnError += DeviceManagerOnError;

                //The same platform initialization as in console
                PlatformContext.Initialize(this, _customerId, _appId, _appSecret, _device, PIEnvironment.Dev);

                _progressDialog = ProgressDialog.Show(this, "PI", "Logging in...", true);

                //Login works the same way as console sample
                _token = PlatformContext.GetService<IAuthService>().Login();

                //Wire up the transaction flow events
                _transactionOrchestrator = PlatformContext.GetService<ITransactionOrchestrator>();
                _transactionOrchestrator.OnError += TransactionOrchestratorOnError;
                _transactionOrchestrator.OnProgressChanged += TransactionOrchestratorOnProgressChanged;
                _transactionOrchestrator.OnTransactionFinished += TransactionOrchestratorOnTransactionFinished;
                _transactionOrchestrator.OnDataRequested += TransactionOrchestratorOnDataRequested;
            }
            catch (Exception ex)
            {
                Helpers.Alert(this, "PI - OnCreate - Error", ex.Message, false);
            }
            finally
            {
                if (_progressDialog.IsShowing)
                {
                    _progressDialog.Dismiss();
                }
            }
        }
コード例 #2
0
ファイル: MainActivity.cs プロジェクト: payinsights/samples
        protected override void OnCreate(Bundle bundle)
        {
            try
            {
                base.OnCreate(bundle);
                SetContentView(Resource.Layout.Main);
                SetupViewComponents();

                //Since the only way to connect to a terminal/pinpad from an Android Phone/Tablet is over Bluetooth, we use the BluetoothDeviceConnectionChannel.
                //It has the same implementation as SerialDeviceConnectionChannel(both implement IBCDeviceConnectionChannel) from the console sample but uses only Bluetooth to connect to the device.
                _channel = new BluetoothDeviceConnectionChannel(_deviceAddress);
                //The BCDeviceManager is the same as in the console sample
                _device = new BCDeviceManager(_channel);
                //You can listen to errors form the device only, just wire up this event
                _device.OnError += DeviceManagerOnError;

                //The same platform initialization as in console
                PlatformContext.Initialize(this, _customerId, _appId, _appSecret, _device, PIEnvironment.Dev);

                _progressDialog = ProgressDialog.Show(this, "PI", "Logging in...", true);

                //Login works the same way as console sample
                _token = PlatformContext.GetService <IAuthService>().Login();

                //Wire up the transaction flow events
                _transactionOrchestrator                        = PlatformContext.GetService <ITransactionOrchestrator>();
                _transactionOrchestrator.OnError               += TransactionOrchestratorOnError;
                _transactionOrchestrator.OnProgressChanged     += TransactionOrchestratorOnProgressChanged;
                _transactionOrchestrator.OnTransactionFinished += TransactionOrchestratorOnTransactionFinished;
                _transactionOrchestrator.OnDataRequested       += TransactionOrchestratorOnDataRequested;
            }
            catch (Exception ex)
            {
                Helpers.Alert(this, "PI - OnCreate - Error", ex.Message, false);
            }
            finally
            {
                if (_progressDialog.IsShowing)
                {
                    _progressDialog.Dismiss();
                }
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: payinsights/samples
        static void Main(string[] args)
        {
            #region 1. Get the application settings
            //First lets read the value of those variables from the App.config file.
            //You can read it from whatever way you want. Just remember to keep your AppSecret safe.
            _appId = ConfigurationManager.AppSettings["AppId"];
            _appSecret = ConfigurationManager.AppSettings["AppSecret"];
            _customerId = ConfigurationManager.AppSettings["CustomerId"];
            _port = ConfigurationManager.AppSettings["Port"];
            #endregion

            #region 2. Initialize the main objects
            //Now, lets create the BC Device channel.
            //The default implementation for Windows, Mac, and Linux, uses a serial port to communicate with the terminal/pinpad.
            //You must set the app.config with the correct port your system is using in order to this to work.
            _channel = new SerialDeviceConnectionChannel(_port);

            //Now, create an instance of IDeviceManager.
            //The BCDeviceManager constructor has a IBCDeviceConnectionChannel parameter so it can be used to deal with underlying device communication protocol.
            //The Device Manager is implements all the steps required process a transaction from the terminal perspective. It includes deal with EMV, Magnetic and Contactless readers and the printer.
            //The BCDeviceManager also has the BC protocol defined by ABECS fully implemented, which means that you can use whatever device you want as long as it has internally implemented the BC protocol.
            _deviceManager = new BCDeviceManager(_channel);

            //Now lets initialize PlatformContext with the variable you previously crated for the customerId, appId, appSecret and the deviceManager.
            //The PIEnvironment sets to which platform environment the SDK will point to. Currently only Dev and Prod are supported. Note that you have AppId and Secret for each one of those platforms.
            //This class set a context for the whole transaction process and the Initialize() method must be called only once per application execution.
            //Usually you will call this at your application startup and never call it again no matter how much transactions you will perform.
            PlatformContext.Initialize(_customerId, _appId, _appSecret, _deviceManager, PIEnvironment.Dev);
            #endregion

            #region 3. Login into the platform
            //Now lets login into the platform to acquire an access token.
            //From the PlatformContext you can call GetService<T> to get almost all services provided by the SDK. You don't have to instantiate by yourself.
            //In the following line we are getting the IAuthService which is responsible for all the authentication process of the platform.
            //The Login() method without parameters uses the appId and appSecret to authenticate the application.
            //So it will return a token for a specific application back to the _token variable so it can be used to perform transactions.
            _token = PlatformContext.GetService<IAuthService>().Login();

            //Just for the sake of information we are printing the token and customerId if everything is OK.
            if (!string.IsNullOrWhiteSpace(_token))
            {
                Console.WriteLine("---=== Login ===---");
                Console.WriteLine("Access Token: " + _token);
                Console.WriteLine("Customer Id: " + PlatformContext.CustomerToken);
            }
            else
            {
                Console.WriteLine("Unauthorized. Please check your application Id and secret!");
                Console.ReadLine();
                return;
            }
            #endregion

            #region 4. Setup the Transaction Orchestrator
            //Now the most important service on the platform...
            //TrasactionOrchestrator works as (the name already said that) an orchestrator for the transaction process.
            //It implements the default transaction process for a card transaction for EMV, Magnetic and Contactless transaction, and also provide some facilities to list transaction history and cancel/confirm a transaction.
            //Again, we get an instance of it using PlatformContext.GetService<T>() method, since it will deal with all the internal deals to create it.
            _transactionOrchestrator = PlatformContext.GetService<ITransactionOrchestrator>();

            //Now we need to hook 4 events to the TransactionOrchestrator intance. It will gives you an asynchronous way to handle some important events that happens during he transaction flow.

            //OnError event will be fired whenever an error happens inside the transaction process. Depending of the erro (in most of the cases) that transaction was aborted and depending of its state, reverter by the servers on the underlying acquirer.
            _transactionOrchestrator.OnError += OnError;
            //OnProgressChanged is basically fired when the state of the transaction changed. Usually the user interface of the payment application should present a message to the user based on it.
            _transactionOrchestrator.OnProgressChanged += TransactionOrchestratorOnProgressChanged;
            //Quite self-described, this event is fired when the transaction process is finished. The event subscriber receives a TransactionResult instance, which has the final result of a given transaction.
            //Note that not always all properties of this object are filled. It depends on wether the underlying acquirer returns or not the information when the transaction is completed.
            _transactionOrchestrator.OnTransactionFinished += TransactionOrchestratorOnTransactionFinished;
            //This event is fired when the transaction process requires some user input. One use case for this event is in the transactions made by Magnetic cards. The server can request the CVV code or the PIN.
            //When this event is fired, the transaction is put on hold and will wait until a call to _transactionOrchestrator.PushData(data) is made.
            //When this event is fired, it may provide some information about the requested data that must be pushed to the server.
            _transactionOrchestrator.OnDataRequested += TransactionOrchestratorOnDataRequested;
            #endregion

            #region 4.1 (Optional) Listen for BC events
            //Totatally optional, this event is in place to comply with BC implementation. It is fired whenever the pinpad/terminal wants to notify the application about some of their actions.
            //This is not required by any means and is just here for the sake of clarity and conformance with BC.
            _channel.Notify += OnBCChannelNotify;
            #endregion

            #region 5. Perform the transaction
            //Now, the best part... Send the transaction! :)
            //Just create a TerminalTransactionParameters and set its fields based on the transaction type you want.
            var parameters = new TerminalTransactionParameters
            {
                Mode = TransactionMode.Credit,
                Type = TransactionType.Authorization,
                //The amount is a decimals, do 20 would be equivalent to R$ 20,00, and 10.5 would be R$ 10,50.
                Amount = 20,
                Parcel = 1
            };

            //Call the ExecuteTransaction(TransactionParameters, AccessToken) method in order to execute the transaction.
            _transactionOrchestrator.ExecuteTransaction(parameters, _token);
            #endregion

            //Lets just hold the console open simulating a real application running and then disconnect when the transaction finish.
            Console.ReadLine();

            (_deviceManager as IMobileDeviceManager).Disconnect();
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: payinsights/samples
        static void Main(string[] args)
        {
            #region 1. Get the application settings
            //First lets read the value of those variables from the App.config file.
            //You can read it from whatever way you want. Just remember to keep your AppSecret safe.
            _appId      = ConfigurationManager.AppSettings["AppId"];
            _appSecret  = ConfigurationManager.AppSettings["AppSecret"];
            _customerId = ConfigurationManager.AppSettings["CustomerId"];
            _port       = ConfigurationManager.AppSettings["Port"];
            #endregion

            #region 2. Initialize the main objects
            //Now, lets create the BC Device channel.
            //The default implementation for Windows, Mac, and Linux, uses a serial port to communicate with the terminal/pinpad.
            //You must set the app.config with the correct port your system is using in order to this to work.
            _channel = new SerialDeviceConnectionChannel(_port);

            //Now, create an instance of IDeviceManager.
            //The BCDeviceManager constructor has a IBCDeviceConnectionChannel parameter so it can be used to deal with underlying device communication protocol.
            //The Device Manager is implements all the steps required process a transaction from the terminal perspective. It includes deal with EMV, Magnetic and Contactless readers and the printer.
            //The BCDeviceManager also has the BC protocol defined by ABECS fully implemented, which means that you can use whatever device you want as long as it has internally implemented the BC protocol.
            _deviceManager = new BCDeviceManager(_channel);

            //Now lets initialize PlatformContext with the variable you previously crated for the customerId, appId, appSecret and the deviceManager.
            //The PIEnvironment sets to which platform environment the SDK will point to. Currently only Dev and Prod are supported. Note that you have AppId and Secret for each one of those platforms.
            //This class set a context for the whole transaction process and the Initialize() method must be called only once per application execution.
            //Usually you will call this at your application startup and never call it again no matter how much transactions you will perform.
            PlatformContext.Initialize(_customerId, _appId, _appSecret, _deviceManager, PIEnvironment.Dev);
            #endregion

            #region 3. Login into the platform
            //Now lets login into the platform to acquire an access token.
            //From the PlatformContext you can call GetService<T> to get almost all services provided by the SDK. You don't have to instantiate by yourself.
            //In the following line we are getting the IAuthService which is responsible for all the authentication process of the platform.
            //The Login() method without parameters uses the appId and appSecret to authenticate the application.
            //So it will return a token for a specific application back to the _token variable so it can be used to perform transactions.
            _token = PlatformContext.GetService <IAuthService>().Login();

            //Just for the sake of information we are printing the token and customerId if everything is OK.
            if (!string.IsNullOrWhiteSpace(_token))
            {
                Console.WriteLine("---=== Login ===---");
                Console.WriteLine("Access Token: " + _token);
                Console.WriteLine("Customer Id: " + PlatformContext.CustomerToken);
            }
            else
            {
                Console.WriteLine("Unauthorized. Please check your application Id and secret!");
                Console.ReadLine();
                return;
            }
            #endregion

            #region 4. Setup the Transaction Orchestrator
            //Now the most important service on the platform...
            //TrasactionOrchestrator works as (the name already said that) an orchestrator for the transaction process.
            //It implements the default transaction process for a card transaction for EMV, Magnetic and Contactless transaction, and also provide some facilities to list transaction history and cancel/confirm a transaction.
            //Again, we get an instance of it using PlatformContext.GetService<T>() method, since it will deal with all the internal deals to create it.
            _transactionOrchestrator = PlatformContext.GetService <ITransactionOrchestrator>();

            //Now we need to hook 4 events to the TransactionOrchestrator intance. It will gives you an asynchronous way to handle some important events that happens during he transaction flow.

            //OnError event will be fired whenever an error happens inside the transaction process. Depending of the erro (in most of the cases) that transaction was aborted and depending of its state, reverter by the servers on the underlying acquirer.
            _transactionOrchestrator.OnError += OnError;
            //OnProgressChanged is basically fired when the state of the transaction changed. Usually the user interface of the payment application should present a message to the user based on it.
            _transactionOrchestrator.OnProgressChanged += TransactionOrchestratorOnProgressChanged;
            //Quite self-described, this event is fired when the transaction process is finished. The event subscriber receives a TransactionResult instance, which has the final result of a given transaction.
            //Note that not always all properties of this object are filled. It depends on wether the underlying acquirer returns or not the information when the transaction is completed.
            _transactionOrchestrator.OnTransactionFinished += TransactionOrchestratorOnTransactionFinished;
            //This event is fired when the transaction process requires some user input. One use case for this event is in the transactions made by Magnetic cards. The server can request the CVV code or the PIN.
            //When this event is fired, the transaction is put on hold and will wait until a call to _transactionOrchestrator.PushData(data) is made.
            //When this event is fired, it may provide some information about the requested data that must be pushed to the server.
            _transactionOrchestrator.OnDataRequested += TransactionOrchestratorOnDataRequested;
            #endregion

            #region 4.1 (Optional) Listen for BC events
            //Totatally optional, this event is in place to comply with BC implementation. It is fired whenever the pinpad/terminal wants to notify the application about some of their actions.
            //This is not required by any means and is just here for the sake of clarity and conformance with BC.
            _channel.Notify += OnBCChannelNotify;
            #endregion

            #region 5. Perform the transaction
            //Now, the best part... Send the transaction! :)
            //Just create a TerminalTransactionParameters and set its fields based on the transaction type you want.
            var parameters = new TerminalTransactionParameters
            {
                Mode = TransactionMode.Credit,
                Type = TransactionType.Authorization,
                //The amount is a decimals, do 20 would be equivalent to R$ 20,00, and 10.5 would be R$ 10,50.
                Amount = 20,
                Parcel = 1
            };

            //Call the ExecuteTransaction(TransactionParameters, AccessToken) method in order to execute the transaction.
            _transactionOrchestrator.ExecuteTransaction(parameters, _token);
            #endregion

            //Lets just hold the console open simulating a real application running and then disconnect when the transaction finish.
            Console.ReadLine();

            (_deviceManager as IMobileDeviceManager).Disconnect();
        }