/// <summary> /// Removes a specified appearance attribute from the character /// </summary> /// <param name="attribute"></param> public void RemoveAppearanceAttribute(IAppearanceAttribute attribute) { if (Appearance.Contains(attribute)) { Appearance.Remove(attribute); } }
/// <summary> /// Adds an appearance attribute to the character /// </summary> /// <param name="attribute"></param> public void AddAppearanceDescription(IAppearanceAttribute attribute) { if (Appearance.Contains(attribute)) { return; } else { Appearance.Add(attribute); } }
/// <summary> /// Removes a specified appearance attribute from the character /// </summary> /// <param name="attribute"></param> public void RemoveAppearanceAttribute(IAppearanceAttribute attribute) { if (Appearance.Contains(attribute)) Appearance.Remove(attribute); }
/// <summary> /// Adds an appearance attribute to the character /// </summary> /// <param name="attribute"></param> public void AddAppearanceDescription(IAppearanceAttribute attribute) { if (Appearance.Contains(attribute)) return; else Appearance.Add(attribute); }