private Dictionary <string, PID> CreataActors <T>(IEnumerable <T> config) where T : IBaseObject, IPropertySource { var actors = new Dictionary <string, PID>(); foreach (var actorConfig in config) { var actor = _actorFactory.CreateActor(actorConfig); actors.Add(actorConfig.Uid, actor); } return(actors); }
protected override void PreStart() { base.PreStart(); _booksManagerActor = _actorFactory.CreateActor <BooksManagerActor>(); _consoleWriterActor = _actorFactory.CreateActor <ConsoleWriterActor>(); _badActorActor = Context.ActorOf <BadActor>(); Context.System.Scheduler.ScheduleTellRepeatedly( TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5), _badActorActor, new Messages.BadActorMessage.DoThrownInsanelyBadException(), ActorRefs.Nobody); }
private IDictionary <string, PID> MapComponents(HomeCenterConfigDTO result) { var components = new Dictionary <string, PID>(); List <ComponentProxy> comp = new List <ComponentProxy>(); foreach (var componentConfig in result.HomeCenter.Components) { var localConfigCopy = componentConfig; // prevents override of componentConfig when executed in multi thread var component = _actorFactory.CreateActor(() => _mapper.Map <ComponentProxy>(localConfigCopy), localConfigCopy.Uid); components.Add(localConfigCopy.Uid, component); } return(components); }
private void Handle(DistributedActorTableMessage <TKey> .Internal.Create m) { if (_table == null || _stopping) { return; } if (_actorFactory == null) { _log.Error("I don't have ActorFactory."); Sender.Tell(new DistributedActorTableMessage <TKey> .Internal.CreateReply(m.Id, null)); return; } IActorRef actor; try { actor = _actorFactory.CreateActor(Context, m.Id, m.Args); } catch (Exception e) { _log.Error(e, $"Exception in creating actor (Id={m.Id})"); Sender.Tell(new DistributedActorTableMessage <TKey> .Internal.CreateReply(m.Id, null)); return; } _actorMap.Add(m.Id, actor); _actorInverseMap.Add(actor, m.Id); Context.Watch(actor); _watchingActorCount += 1; Sender.Tell(new DistributedActorTableMessage <TKey> .Internal.CreateReply(m.Id, actor)); }
public ConsoleApplication( ActorSystem system, IActorFactory actorFactory) { _system = system; _actorFactory = actorFactory; _chatClientActor = _actorFactory.CreateActor <ChatClientActor>("ChatClient"); }
public ConsoleApplication( ActorSystem system, IActorFactory actorFactory) { _system = system; _actorFactory = actorFactory; _consoleReaderActor = _actorFactory.CreateActor <ConsoleReaderActor>(); }
private void StartSystemFromConfiguration(IContext context) { _configService = _actorFactory.CreateActor <ConfigurationService>(parent: context); MessageBroker.Send(StartSystemCommand.Create(_startupConfiguration.ConfigurationLocation), _configService); }