コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody = GetComponent <Rigidbody2D>();
     oxygenBar.SetSize(oxygen);
     oxygenBar.SetColor(Color.blue);
     animator = GetComponent <Animator>();
     sprite   = GetComponent <SpriteRenderer>();
     DontDestroyOnLoad(gameObject);
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody = GetComponent <Rigidbody2D>();
     oxygenBar.SetSize(oxygen);
     oxygenBar.SetColor(Color.blue);
     animator   = GetComponent <Animator>();
     sprite     = GetComponent <SpriteRenderer>();
     MazeGenObj = GameObject.FindWithTag("MazeGenerator");
     DontDestroyOnLoad(gameObject);
 }