// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody2D>(); oxygenBar.SetSize(oxygen); oxygenBar.SetColor(Color.blue); animator = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); DontDestroyOnLoad(gameObject); }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody2D>(); oxygenBar.SetSize(oxygen); oxygenBar.SetColor(Color.blue); animator = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); MazeGenObj = GameObject.FindWithTag("MazeGenerator"); DontDestroyOnLoad(gameObject); }