public void ShowFoodAddition() { headerMenu.ShowPossibleChangeAddFood(Core.GameState.CurrentTarget.Resources.Food.Value, Core.GameState.ConsumptionRates.GatherFood); }
public void ShowFoodAddition() { headerMenu.ShowPossibleChangeAddFood(Core.GameState.CurrentTarget.Resources.Food.Value, Core.GameState.ConsumptionRates.GatherFood); }