private float GetHappinessSize(float happiness) { HappinessState happinessState = HappinessUtils.GetHappinessStateFromValue(happiness); float result = sizeNeutral; switch (happinessState) { case HappinessState.Happy: result = sizeHappy; break; case HappinessState.Unhappy: result = sizeUnhappy; break; } return(result); }
private void UpdateFaceSprite() { HappinessState happinessState = HappinessUtils.GetHappinessStateFromValue(happiness); Sprite currentSprite = neutralFace; switch (happinessState) { case HappinessState.Happy: currentSprite = happyFace; break; case HappinessState.Unhappy: currentSprite = sadFace; break; } faceRenderer.sprite = currentSprite; }
private Color GetHappinessColor(float happiness) { HappinessState happinessState = HappinessUtils.GetHappinessStateFromValue(happiness); Color result = uiNeutralColor; switch (happinessState) { case HappinessState.Happy: result = uiHappyColor; break; case HappinessState.Unhappy: result = uiUnhappyColor; break; } return(result); }