private void getMinions() { ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //HRLog.Write("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.charge = (entitiy.HasCharge()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true:false; m.zonepos = zp; m.id = m.zonepos - 1; m.entitiyID = entitiy.GetEntityId(); m.enchantments.Clear(); //HRLog.Write( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); m.Ready = false; // if exhausted, he is NOT ready if (!m.playedThisTurn && !m.exhausted && !m.frozen && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { m.Ready = true; } if (m.playedThisTurn && m.charge && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { //m.exhausted = false; m.Ready = true; } if (!m.silenced && (m.name == "ancientwatcher" || m.name == "ragnarosthefirelord")) { m.Ready = false; } if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { this.ownMinions.Add(m); } else { this.enemyMinions.Add(m); } } // minions added if (entitiy.GetCardType() == HRCardType.WEAPON) { //HRLog.Write("found weapon!"); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon { this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.heroWeaponAttack = entitiy.GetATK(); this.heroWeaponDurability = entitiy.GetDurability(); //this.heroImmuneToDamageWhileAttacking = false; } else { this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.enemyWeaponAttack = entitiy.GetATK(); this.enemyWeaponDurability = entitiy.GetDurability(); } } if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) { enchantments.Add(entitiy); } } foreach (HRCard item in list) { foreach (HREntity e in item.GetEntity().GetEnchantments()) { enchantments.Add(e); } } // add enchantments to minions setEnchantments(enchantments); }