コード例 #1
0
 private static void httpServer_ClientConnected(object sender, Griffin.Net.Protocols.ClientConnectedEventArgs e)
 {
     
 }
コード例 #2
0
ファイル: NodeWebServer.cs プロジェクト: paralin/MatrixServer
            public override void OnRequest(Griffin.Networking.Protocol.Http.Protocol.IRequest request)
            {
                //log.Debug("HTTP request for " + request.Uri.LocalPath);

                var resultStream = NodeHost.Instance.GetDataForUri(request.Uri.LocalPath.Replace("/", ""));
                if (resultStream == null)
                {
                    var errorResp = request.CreateResponse(HttpStatusCode.NotFound, "URI not found.");
                    errorResp.Body = new MemoryStream();
                    errorResp.ContentType = "text/plain";
                    var errBuffer = Encoding.UTF8.GetBytes("URI not found.");
                    errorResp.Body.Write(errBuffer, 0, errBuffer.Length);
                    errorResp.Body.Position = 0;
                    Send(errorResp);
                    return;
                }

                var response = request.CreateResponse(HttpStatusCode.OK, "Lib download stream");
                response.Body = new MemoryStream();
                response.Body.Write(resultStream, 0, (int)resultStream.Length);
                response.ContentType = "application/octet-stream";
                response.Body.Position = 0;
                Send(response);
            }
コード例 #3
0
        // Main method is the entry point for the program. All C# programs need
        // a Main method
        static void Main(string[] args)
        {
            // this is a comment

            /* Multi-line
             * Comment */

            // explicit data type declaration. You can declare and assign values
            // in the same row or different rows.
            string name;

            // Writes the string argument in console and adds a new line
            Console.WriteLine("What is your name?");

            // Reads input from console as a string
            // name = Console.ReadLine();

            Console.WriteLine("What is your age?");

            // Convert.ToXXX converts string data type to other data types
            // int age = Convert.ToInt32(Console.ReadLine());

            // formatted output. 0, 1, 2 etc are positional arguments
            // Console.WriteLine("My name is {0} and I'm {1} years old.", name, age);

            /*
             * Variables declared using the var keyword are called implicitly typed
             * variables. Implicitly typed variables must be initialized with a
             * value.
             */
            var num = 20;

            Console.WriteLine("variable declared with implicit datatype statement var: {0}", num);

            /*
             * Constants store a value that cannot be changed from their initial
             * assignment. To declare a constant, use the const modifier. Constants
             * must be initialized with a value when declared.
             */
            const double PI = 3.14;

            Console.WriteLine("The value of pi is a constant and it is: {0}", PI);

            /* Number operations */
            num += 20;
            Console.WriteLine(num);
            num -= 20;
            Console.WriteLine(num);
            num++;
            Console.WriteLine(num);
            num--;
            Console.WriteLine(num);

            /*
             * Prefix increments the value, and then proceeds with the expression.
             * Postfix evaluates the expression and then performs the incrementing.
             */
            int y = num++;

            Console.WriteLine("num = {0}, y = {1}", num, y);
            y = ++num;
            Console.WriteLine("num = {0}, y = {1}", num, y);

            // if else
            if (y > 20)
            {
                Console.WriteLine("Y is greather than 20.");
            }
            else if (y == 20)
            {
                Console.WriteLine("Y is equal to 20.");
            }
            else
            {
                Console.WriteLine("Y is less than 20.");
            }

            // switch statement - The switch statement provides a more elegant
            // way to test a variable for equality against a list of values.
            // Each value is called a case, and the variable being switched on
            // is checked for each switch case. switch statement can include any
            // number of cases. However, no two case labels may contain the same
            // constant value. In a switch statement, the optional default case
            // is executed when none of the previous cases match.
            int vara = 20;

            switch (vara)
            {
            case 1:
                Console.WriteLine("One");
                break;

            case 5:
                Console.WriteLine("Five");
                break;

            case 10:
                Console.WriteLine("Ten");
                break;

            case 20:
                Console.WriteLine("Twenty");
                break;

            default:
                Console.WriteLine("Doesn't match any number.");
                break;
            }

            // while statement
            while (vara > 0)
            {
                Console.WriteLine("Vara value is: {0}", vara);
                vara -= 5;
            }

            // for statement
            for (int i = 0; i < 5; i++)
            {
                Console.WriteLine("For Loop Executed {0} Times.", i);
            }

            // do-while - executes at least once before checking the while
            // condition
            int j = 0;

            do
            {
                Console.WriteLine("In Do-While Loop: {0}", j);
                j++;
            } while (j < 5);

            // ?: operator - shorthand if-else statement (expr1) ? (expr2) :
            // (expr3) => if expr1 is true, evaluate expr2 else expr3
            Console.WriteLine((j == 5) ? "J is 5" : "J is not 5");

            // calculator
            // while (true) {
            //     Console.Write("Enter the first number: ");
            //     string x = Console.ReadLine();

            //     Console.Write("Enter the second number: ");
            //     string z = Console.ReadLine();

            //     if (x == "exit" || z == "exit") {
            //         break;
            //     }

            //     Console.WriteLine("The sum of {0} and {1} is: {2}", x, z, Convert.ToInt32(x) + Convert.ToInt32(z));
            // }

            // call a method
            int result = Sqrt(20);

            Console.WriteLine("Sqrt of 20 is: {0}", result);

            // call void method with no arguments
            sayHi();

            // call a method with optional parameter
            Console.WriteLine("Power of 3: {0}", Pow(3));
            Console.WriteLine("Power of 3 ^ 3: {0}", Pow(3, 3));

            // call a method with named arguments
            Console.WriteLine("Area of rectangle of height 10 and width 20 is: {0}", rectArea(w: 10, h: 20));

            // pass by reference
            int pbr = 10;

            Console.WriteLine("Value of pbr before pass by reference is: {0}", pbr);
            PassByRef(ref pbr);
            Console.WriteLine("Value of pbr after pass by reference is: {0}", pbr);

            // pass by output
            int a = 1, b;

            GetValues(out a, out b);
            Console.WriteLine("A is {0} and B is {1}", a, b);

            // Method Overloading
            Print(20);
            Print(20.45);
            Print("Method overload - Value of a is: ", 31);

            // Call a method from another class
            Console.WriteLine("5! = {0}", Factorial.Fact(5));

            // Draw Pyramid
            DrawPyramid(10);

            // Instantiate an object of Person class
            Person p1 = new Person();

            p1.age  = 20;
            p1.name = "Venkatesh";
            p1.SetGender("Male");
            p1.SayHi();

            // object instantiated from a class with a constructor
            BankAccount v1 = new BankAccount("Venkatesh");

            Console.WriteLine("My balance is: " + v1.GetBalance());
            v1.Deposit(278.87);
            v1.Deposit(129.76);
            v1.Deposit(99.12);
            v1.Withdraw(39.87);
            v1.Withdraw(190.86);
            Console.WriteLine("{0}'s balance is: {1} ", v1.GetName(), v1.GetBalance());
            Console.WriteLine("Number of bank accounts: " + BankAccount.NumOfAccounts);
            Console.WriteLine();

            BankAccount v2 = new BankAccount();

            Console.WriteLine("My balance is: " + v2.GetBalance());
            v2.Ssn = "123-456-789";
            Console.WriteLine("v2 ssn number is: " + v2.Ssn);
            v2.Age = 20;
            Console.WriteLine("v2 age is: " + v2.Age);
            Console.WriteLine("{0}'s balance is: {1} ", v2.GetName(), v2.GetBalance());
            Console.WriteLine("Number of bank accounts: " + BankAccount.NumOfAccounts);
            Console.WriteLine();

            // Array declaration and initialization
            int[] myArray = new int[3] {
                10, 20, 30
            };
            myArray[1] = 20;
            myArray[0] = 10;

            string[] myarray0 = new string[] { "True", "False" };
            string[] myArray1 = { "True", "False" };

            // foreach
            foreach (var val in myArray)
            {
                Console.WriteLine(val);
            }

            // multi-dimension array
            int[,] multiArray = new int[3, 4];
            multiArray[0, 0]  = 20;
            multiArray[0, 1]  = 10;

            int[,] multiArray1 = { { 10, 20 }, { 30, 40 }, { 50, 60 } };
            for (int k = 0; k < 3; k++)
            {
                for (int l = 0; l < 2; l++)
                {
                    Console.Write(multiArray1[k, l] + " ");
                }
                Console.WriteLine();
            }

            // jagged array - array of arrays
            int[][] jaggedArray = new int[][] {
                new int[] { 1, 2, 3, 4, 5 },
                new int[] { 6, 7, 8, 9 },
                new int[] { 10, 11, 12 }
            };

            Console.WriteLine("Jagged array[2, 2]: " + jaggedArray[2][2]);

            // Length and Rank properties of an array
            Console.WriteLine("Jagged Array Length: " + jaggedArray.Length);
            Console.WriteLine("Jagged Array Rank: " + jaggedArray.Rank);

            // call StringDemo method to demonostrate string properties and methods
            Strings.StringDemo();

            // static classes with static members
            Console.WriteLine("Value of PI is: " + Math.PI);
            Console.WriteLine("Value of 2^3 is: " + Math.Pow(2, 3));
            Console.WriteLine("Does 'inter' == 'inter'?: " + String.Equals("inter", "inter"));
            Console.WriteLine("Current Time is: " + DateTime.Now);
            Console.WriteLine("Current Day is: " + DateTime.Today);

            // indexer declaration and usage on classes
            Clients c1 = new Clients();

            c1[0] = "inter";
            c1[1] = "codes";
            Console.WriteLine("\nClient class indexer operation: {0}\n", c1[1]);

            // Operator overloading
            Box b1 = new Box(20, 10);
            Box b2 = new Box(50, 20);
            var b3 = b1 + b2;

            Console.WriteLine(b3.Height);
            Console.WriteLine(b3.Width);
            Console.WriteLine();

            // class inheritance - dervied class can be extended from base
            // classes. Person is the base class and Male is a derived class.
            Male m1 = new Male("Venkatesh", 15, "Chef"); // name and age are members in Person class that is reused in Male class

            m1.name = "Venky";
            m1.SayHi();            // method in Person class
            m1.DisplayQualities(); // method in Male class
            Console.WriteLine();

            // Polymorphism
            Shape s1 = new Shape();

            s1.Draw();
            // To implement polymorphism, we create objects of the base type,
            // but instantiate them as the derived type
            Square s2 = new Square();

            s2.Draw();
            Circle s3 = new Circle();

            s3.Draw();
            Console.WriteLine();

            // Abstract Class/Methods
            Animal a1 = new Horse();

            a1.Bark();
            Animal a2 = new Griffin();

            a2.Bark();
            Console.WriteLine();

            // Interfaces
            IElement ie1 = new Nitrogen();

            ie1.AtomicNumber();
            IElement ie2 = new Oxygen();

            ie2.AtomicNumber();
            IAtom ia1 = new Nitrogen();

            ia1.ProtonCount();
            IAtom ia2 = new Oxygen();

            ia2.ProtonCount();
            Console.WriteLine();

            // Nested classes
            Car cr1 = new Car("Mazda");

            Console.WriteLine();

            // struct
            Book book1;

            book1.title  = "Azkaban";
            book1.author = "M. B Lowling";
            book1.price  = 45.34;
            Console.WriteLine(book1.title);

            Book book2 = new Book("First Blood", "Howard", 19.25);

            Console.WriteLine(book2.title);
            Console.WriteLine();

            // enums
            Console.WriteLine("ENUMS -> Monday: {0}, Tuesday: {1}, Wednesday: {2}", (int)Days.Mon, (int)Days.Tue, (int)Days.Wed);
            Console.WriteLine();

            // try-catch
            try {
                int[] arr1 = new int[] { 67, 89, 90 };
                arr1[4] = 10;
            }
            catch (IndexOutOfRangeException e) {
                Console.WriteLine("Index was out of range. Check the length of your array.");
            }
            catch (Exception e) { // Exception class should come at the end after all the custom exceptions
                Console.WriteLine("Other error occurred.", e.Message);
            }
            //An optional finally block can be used after the catch blocks. The
            //finally block is used to execute a given set of statements,
            //whether an exception is thrown or not. The finally block can be
            //used, for example, when you work with files or other resources.
            //These should be closed or released in the finally block, whether
            //an exception is raised or not.
            finally {
                Console.WriteLine("Finally code block executes if a exception happens or not.");
            }

            Console.WriteLine();

            // File read-write using System.IO namespace and classes inside it (e.g. File)
            string txtwrt = "Hello, World!";

            File.WriteAllText("test.txt", txtwrt);
            string txtread = File.ReadAllText("test.txt");

            Console.WriteLine(txtread);
            Console.WriteLine();

            // Generics methods
            int swa = 10;
            int swb = 20;

            Console.WriteLine("Before swap: {0} & {1}", swa, swb);
            Generics.Swap <int>(ref swa, ref swb);
            Console.WriteLine("After swap: {0} & {1}", swa, swb);

            string swc = "Hello";
            string swd = "World";

            Console.WriteLine("Before swap: {0} & {1}", swc, swd);
            Generics.Swap <string>(ref swc, ref swd);
            Console.WriteLine("After swap: {0} & {1}", swc, swd);
            Console.WriteLine();

            // Generic classes
            Stack <int> intStack = new Stack <int>();

            intStack.Push(10);
            intStack.Push(20);
            Console.WriteLine("Get first element in int array: " + intStack.Get(0));
            Console.WriteLine("Pop element from int array: " + intStack.Pop());

            Stack <string> strStack = new Stack <string>();

            strStack.Push("inter");
            strStack.Push("codes");
            Console.WriteLine("Get first element in str array: " + strStack.Get(0));
            Console.WriteLine("Pop element from str array: " + strStack.Pop());

            Stack <Person> personStack = new Stack <Person>();

            personStack.Push(new Person());
            personStack.Push(new Person());
            Console.WriteLine("Get first element in Person array: " + personStack.Get(0));
            Console.WriteLine("Pop element from Person array: " + personStack.Pop());
            Console.WriteLine();

            // Generic Collections - List, Dictionary, SortedList, Stack, Queue, Hashset
            List <int> lCol = new List <int>();

            lCol.Add(10);
            lCol.Add(20);
            lCol.Remove(10);
            lCol.Add(30);
            Console.Write("List collection l: ");
            foreach (var items in lCol)
            {
                Console.Write(items + " ");
            }
            Console.WriteLine();
            Console.WriteLine();

            // Generic Collection - SortedList
            SortedList <int, string> sl1 = new SortedList <int, string>();

            sl1.Add(0, "inter");
            sl1.Add(10, "codes");
            sl1.Remove(10);
            sl1.Add(20, "World");
            Console.WriteLine("Sorted List Count: " + sl1.Count);
            foreach (int sk in sl1.Keys)
            {
                Console.WriteLine("Sorted List => Key: {0}; Value: {1}", sk, sl1[sk]);
            }

            Console.WriteLine();

            // BitArray - Non-generic collection defined in System.Collections
            BitArray ba1 = new BitArray(4);
            BitArray ba2 = new BitArray(4);

            ba1.SetAll(true);
            ba2.SetAll(false);

            ba1.Set(2, false);
            ba2.Set(3, true);

            PrintBarr("ba1", ba1);
            PrintBarr("ba2", ba2);

            Console.WriteLine();

            PrintBarr("ba1 AND ba2", ba1.And(ba2));
            PrintBarr("    NOT ba2", ba2.Not());
        }