void OnPlayToggle(bool playing) { UseChunkLoading = !playing; foreach (BeatmapObjectContainer c in LoadedContainers) { c.SafeSetActive(true); } obstacleRenderer = GridTransform.GetComponentsInChildren <Renderer>(); if (playing) { foreach (Renderer g in obstacleRenderer) { if (g.materials.First().GetFloat("_CircleRadius") != 6.27f) { g.materials.First().SetFloat("_CircleRadius", 6.27f); } } } else { foreach (Renderer g in obstacleRenderer) { if (g.materials.First().GetFloat("_CircleRadius") != 999) { g.materials.First().SetFloat("_CircleRadius", 999); } } } }
public override void SortObjects() { obstacleRenderer = GridTransform.GetComponentsInChildren <Renderer>(); LoadedContainers = LoadedContainers.OrderBy(x => x.objectData._time).ToList(); uint id = 0; for (int i = 0; i < LoadedContainers.Count; i++) { if (LoadedContainers[i].objectData is BeatmapObstacle) { BeatmapObstacle noteData = (BeatmapObstacle)LoadedContainers[i].objectData; noteData.id = id; LoadedContainers[i].gameObject.name = "Obstacle " + id; id++; } } UseChunkLoading = true; }