コード例 #1
0
    void TestPointsIsInMeshCollider()
    {
        for (int i = 0; i < localPoints.Count; i++)
        {
            var pos = transform.TransformPoint(localPoints[i]);
            if (Physics.OverlapSphere(pos, 0.01f).Length > 0)
            {
                Debug.Log("测试点");

                gm.AddCube(pos);
            }
        }
    }