void Load() { try { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(GetSaveFilePath(), FileMode.Open); object data = bf.Deserialize(file); if (data == null || !(data is Info)) { throw new FileNotFoundException(); } file.Close(); Info info = (Info)data; this.currentYear = info.currentYear; this.graves = info.graves; } catch (FileNotFoundException) { this.graves = new GraveRingBuffer(graveSlots.Count); } }
GameObject[] Populate() { try { int l = graves.Count; GameObject[] result = new GameObject[l]; int i = 0; foreach (Grave grave in graves.kernel) { result[i] = CreateGrave(grave, i); i++; } return(result); } catch (NullReferenceException) { graves = new GraveRingBuffer(graveSlots.Count); return(new GameObject[0]); } }
public Info(GraveRingBuffer graves, int currentYear) { this.currentYear = currentYear; this.graves = graves; }