private void DestroyMatchesAt(int column, int row) { if (allTools[column, row].GetComponent <Tile>().isMatch) { if (findMatches.currentMatches.Count >= 4) { CheckMakeBombs(); } if (goalManager != null) { goalManager.CompareGoal(allTools[column, row].tag.ToString()); goalManager.UpdateGoals(); } findMatches.currentMatches.Remove(allTools[column, row]); if (soundManager != null) { soundManager.PlayNoise(); } Destroy(allTools[column, row]); scoreManager.IncreaseScore(baseValue * streakValue); if (dog != null) { dog.UpdateHygiene(streakValue); } allTools[column, row] = null; } }
//public void BombColumn(int column) //{ // for (int i = 0; i < width; i++) // { // for (int j = 0; j < height; j++) // { // if (concreteTiles[i, j]) // { // concreteTiles[column, i].TakeDamage(1); // if (concreteTiles[column, i].hitPoints <= 0) // { // concreteTiles[column, i] = null; // } // } // } // } //} private void DestroyMatchesAt(int column, int row) // нанесение урона+анимация { if (allCircle[column, row].GetComponent <Circle>().isMatched) { // нужно ли ломать плитку? if (breakableTiles[column, row] != null) { //если да, нанесите один урон breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; Music.PlaySound("Breakable"); } } if (lockTiles[column, row] != null) { //если да, нанесите один урон lockTiles[column, row].TakeDamage(1); if (lockTiles[column, row].hitPoints <= 0) { Instantiate(lockDestroy, lockTiles[column, row].transform.position, Quaternion.identity); lockTiles[column, row] = null; Music.PlaySound("Lock"); } } DamageConcrete(column, row); DamageSlime(column, row); // GoalManager if (goalManager != null) { goalManager.CompareGoal(allCircle[column, row].tag.ToString()); goalManager.UpdateGoals(); } // Менеджер звука существует? if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allCircle[column, row].transform.position, Quaternion.identity); Destroy(particle, 1f); allCircle[column, row].GetComponent <Circle>().PopAnimation(); /////// findMatches.currentMatches.Remove(allCircle[column, row]); /////// Destroy(allCircle[column, row], .3f); scoreManager.IncreaseScore(basePieceValue * streakValue); allCircle[column, row] = null; Music.PlaySound("DestroyCircle"); } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Element>().isMatched) { //check count of matching pieces if (findMatches.currentMatches.Count > 3) { CheckToMakeBombs(); } //tile is need to break if (breakableTiles[column, row] != null) { breakableTiles[column, row].TakeDamage(); if (breakableTiles[column, row].hitPoint <= 0) { breakableTiles[column, row] = null; } } goalManager.CompareGoal(allDots[column, row].tag); goalManager.UpdateGoals(); soundManager.PlayRandomDestroyNoise(); var particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { if (breakableTiles[column, row] != null) { //if it does need to break take one hit breakableTiles[column, row].TakeHit(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } if (AllJuice == true || someJuice == true) { GameObject particale = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particale, .5f); } if (AllJuice == true) { allDots[column, row].GetComponent <Dot>().explodable.generateFragments(); ExplosionForce ef = GameObject.FindObjectOfType <ExplosionForce>(); ef.doExplosion(transform.position); } //StartCoroutine(DestroysAfter(column, row, allDots[column, row])); if (AllJuice == true || someJuice == true) { audioSource.enabled = true; if (!audioSource.isPlaying) { audioSource.clip = connectNormal; audioSource.Play(); } } Destroy(allDots[column, row]); //allDots[column, row].GetComponent<Renderer>().enabled = false; scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dots>().isMatched) { //How many elements are in the matched pieces list from findmatches? //Does a tile needto Break if (breakableTiles[column, row] != null) { //if it does, give one damage. breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (lockTiles[column, row] != null) { //if it does, give one damage. lockTiles[column, row].TakeDamage(1); if (lockTiles[column, row].hitPoints <= 0) { lockTiles[column, row] = null; } } DamageConcrete(column, row); DamageSlime(column, row); if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); print("goaled"); } if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } // matchFinder.currentDots.Remove(allDots[col, row]);//Note GameObject destoryeffect = Instantiate(DestoryEffect, allDots[column, row].transform.position, Quaternion.identity); ParticleSystem pr0 = destoryeffect.transform.GetChild(0).gameObject.GetComponent <ParticleSystem>(); pr0.startColor = allDots[column, row].GetComponent <SpriteRenderer>().color; ParticleSystem pr1 = destoryeffect.transform.GetChild(1).gameObject.GetComponent <ParticleSystem>(); pr1.startColor = allDots[column, row].GetComponent <SpriteRenderer>().color; Destroy(destoryeffect, refillDelay); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
void Update() { if (hitPoints <= 0) { if (goalManager != null) { goalManager.CompareGoal(this.gameObject.tag); goalManager.UpdateGoals(); } Destroy(this.gameObject); } }
public void Update() { if (hitPoints <= 0) { if (goalManager != null) { //faire en sorte que les pièces de glace soient aussi prise en compte dans le but du nineau goalManager.CompareGoal(this.gameObject.tag); goalManager.UpdateGoals(); } Destroy(this.gameObject); } }
public void TakeDamage(int damage) { hitPoints -= damage; MakeLighter(); if (hitPoints <= 0) { if (goalManager != null) { goalManager.CompareGoal(this.gameObject.tag); goalManager.UpdateGoals(); } Destroy(this.gameObject); } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { //Does a tile need to break if (breakableTiles[column, row] != null) { breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } //Does a tile need to break if (lockTiles[column, row] != null) { lockTiles[column, row].TakeDamage(1); if (lockTiles[column, row].hitPoints <= 0) { lockTiles[column, row] = null; } } DamageIcing(column, row); DamageChocolate(column, row); if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } //Does the sound manager exist? if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { //Does a tile need to break? if (breakableTiles[column, row] != null) { //if it does, give one damage. breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (lockTiles[column, row] != null) { //if it does, give one damage. lockTiles[column, row].TakeDamage(1); if (lockTiles[column, row].hitPoints <= 0) { lockTiles[column, row] = null; } } DamageConcrete(column, row); DamageSlime(column, row); if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } //Does the sound manager exist? if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } // Destroy edilen objenin parlaması için, destroyEffect prefab kodu. GameObject particle = Instantiate(destroyParticle, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f);// Kalıntı bırakmaması hafızada yer işgal etmemesi için silindi. //allDots[column, row].GetComponent<Dot>().PopAnimation(); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { //Does a tile need to break? if (breakableTiles[column, row] != null) { //if it does, give one damage breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoint <= 0) { breakableTiles[column, row] = null; } } if (lockTiles[column, row] != null) { //if it does, give one damage lockTiles[column, row].TakeDamage(1); if (lockTiles[column, row].hitPoint <= 0) { lockTiles[column, row] = null; } } DamageConcrete(column, row); DamageSlime(column, row); if (goalMAnager != null) { goalMAnager.CompareGoal(allDots[column, row].tag.ToString()); goalMAnager.UpdateGoals(); } //Does the sound manager exit? int panel = PlayerPrefs.GetInt("panel"); if (panel != 1 && soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); allDots[column, row].GetComponent <Dot>().PopAnim(); Destroy(allDots[column, row], .5f); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
//Eşleşmeleri belirli noktalarda yok edecek olan metot; private void DestroyMatchesAt(int column, int row) { if (allHexes[column, row].GetComponent <Hex>().isMatched) { if (goalManager != null) { goalManager.CompareGoal(allHexes[column, row].tag.ToString()); goalManager.UpdateGoals(); } GameObject particle = Instantiate(destroyParticle, allHexes[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); //Prefab ayarında yarım saniye süresine ayarlı olduğu için buraya da aynı süreyi verdik. Destroy(allHexes[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allHexes[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { if (findMatches.currentMatches.Count >= 4) { CheckToMakeBombs(); } // Does a tile need to break? if (breakableTiles[column, row] != null) { // give 1 damage to tile. breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } if (hintManager != null) { hintManager.DestroyHint(); } if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, destroyParticleAfterNSeconds); Destroy(allDots[column, row]); scoreManager.IncreaseScore(defaultScoreValue * streakValue); allDots[column, row] = null; } }
private void DistroyMatchesAt(int column, int row) //detruire les matchs à une position donnée { if (allDots[column, row].GetComponent <Dot>().isMatched) { //Vérifier combien de pièces construisant le match if (findMatches.currentMatches.Count >= 4) { CheckToMakeBombs(); } //si c'est une pièce de glace, il faut essayer de la casser if (breakableTiles[column, row] != null) { //nombre d'essais pour casser la pièce ++ breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } //si le soundManager existe if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } //créer animation de destruction GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); //détruire l'objet après un certain temps pour ne pas occuper de la mémoire Destroy(particle, .5f); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue);//quand on a un match, le joueur gagne en score allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { //How many elements are in the match pieces list from find matches if (findMatches.currentMatches.Count >= 4) { CheckToMakeBombs(); } //Does a tile need to break? if (breakableTiles[column, row] != null) { //If it does give one damage breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoal(); } //Does the sound manager exist? if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue, scoreGoals); allDots[column, row] = null; } }
//This will destroy matched dots private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } //Check if sound manager exists if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); //Destroy the particle after .5f Destroy(particle, .5f); Destroy(allDots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); allDots[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (alldots[column, row].GetComponent <Dot>().isMatched) { //how many elements are in the matched pieces list from findmatches? if (findMatches.curMatches.Count >= 4) { CheckToMakeBombs(); } //does a tile need to break? if (breakableTiles[column, row] != null) { //if it does - substrackt 1 hp breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(alldots[column, row].tag.ToString()); goalManager.UpdateGoals(); } GameObject particle = Instantiate(destroyFX, alldots[column, row].transform.position, Quaternion.identity); Destroy(particle, 0.5f); Destroy(alldots[column, row]); scoreManager.IncreaseScore(basePieceValue * streakValue); alldots[column, row] = null; } }
// This function handles destroying matches at the correct column and row on the board private void DestroyMatchesAt(int column, int row) { // Destroy matches at position // Check if shape is matched, destroy if (allShapeTiles[column, row].GetComponent <ShapeTile>().isMatched) { // Does a tile need to break? if (breakableTiles[column, row] != null) { // if it does, give one damage breakableTiles[column, row].TakeDamage(1); // DONT HARD CODE THIS VALUE if (breakableTiles[column, row].hitPoints <= 0) { // remove from array breakableTiles[column, row] = null; } } if (lockedTiles[column, row] != null) { // if it does, give one damage lockedTiles[column, row].TakeDamage(1); // DONT HARD CODE THIS VALUE if (lockedTiles[column, row].hitPoints <= 0) { // remove from array lockedTiles[column, row] = null; } } DamageConcrete(column, row); DamageSlime(column, row); // Check for goals if (goalManager != null) { // Compare tag goalManager.CompareGoal(allShapeTiles[column, row].tag.ToString()); // Update goal goalManager.UpdateGoals(); } // Does the soundmanager exist if (soundManager != null) { soundManager.PlayRandomDestroyNoise(); } else { return; } // Instantiate Particle effect GameObject particle = Instantiate(destroyEffect, allShapeTiles[column, row].transform.position, Quaternion.identity); Destroy(particle, 1f); // Destroy the correct tile at the column and row position Destroy(allShapeTiles[column, row]); //Increase score scoreManager.IncreaseScore(basePieceValue * streakValue); // Set that coord to null (leaving it empty) allShapeTiles[column, row] = null; } }
private void DestroyMatchesAt(int column, int row) { if (allDots[column, row].GetComponent <Dot>().isMatched) { //how many elements are in the matched pieces list from findmatch? if (findMatches.currentMatches.Count >= 4) { CheckToMakeBombs(); } //Does a tile need to break if (breakableTiles[column, row] != null) { //if it does, get one damage breakableTiles[column, row].TakeDamage(1); if (breakableTiles[column, row].hitPoints <= 0) { breakableTiles[column, row] = null; } } if (goalManager != null) { goalManager.CompareGoal(allDots[column, row].tag.ToString()); goalManager.UpdateGoals(); } //does the sound manager exist if (soundManager != null) { soundManager.PlayRandomDestroyNoice(); } GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity); Destroy(particle, .5f); Destroy(allDots[column, row]); GameObject obj1 = allDots[column, row]; if (obj1.gameObject.CompareTag("Axe")) { scoreManager.IncreaseScore1(BaseValue * streakValue); } else if (obj1.gameObject.CompareTag("Cargills ice cream")) { scoreManager.IncreaseScore2(BaseValue * streakValue); } else if (obj1.gameObject.CompareTag("Cloguard")) { scoreManager.IncreaseScore3(BaseValue * streakValue); } else if (obj1.gameObject.CompareTag("Closeup")) { scoreManager.IncreaseScore4(BaseValue * streakValue); } else if (obj1.gameObject.CompareTag("EH ice cream")) { scoreManager.IncreaseScore5(BaseValue * streakValue); } else if (obj1.gameObject.CompareTag("Signal")) { scoreManager.IncreaseScore6(BaseValue * streakValue); } allDots[column, row] = null; } }