コード例 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            KeyboardState keyboardState = Keyboard.GetState();

            // Update Pacman position and check for collisions with map elements
            PacmanObject.Update(keyboardState);

            // Update Ghosts position and checks for collisions with pacman
            GhostManager.Update(gameTime);

            // Check for collisions with pacman
            GhostManager.CheckForCollisions(PacmanObject.CurrentTile, out pacmanKilled);
            if (pacmanKilled)
            {
                LoadContent();
            }

            base.Update(gameTime);
        }