コード例 #1
0
 public void AddRayTracedObject(Point3D[] points, GetRayIntersection getRayIntersection)
 {
     AddRayTracedObject(GetConvexHullProjBoundaries(points, true), GetConvexHullProjBoundaries(points, false), getRayIntersection);
 }
コード例 #2
0
        public void AddRayTracedObject(double x1, double x2, double y1, double y2, double z1, double z2, GetRayIntersection getRayIntersection)
        {
            List<Point3D> points = new List<Point3D>(8);
            for (int x = 0; x < 2; x++)
                for (int y = 0; y < 2; y++)
                    for (int z = 0; z < 2; z++)
                        points.Add(new Point3D { X = (x == 0 ? x1 : x2), Y = (y == 0 ? y1 : y2), Z = (z == 0 ? z1 : z2) });

            AddRayTracedObject(points.ToArray(), getRayIntersection);
        }
コード例 #3
0
        /// <summary>
        /// calculate intersections of some figure with rays from eyes through each pixel
        /// </summary>
        public void AddRayTracedObject(Rectangle2D<int> leftProjBoundaries, Rectangle2D<int> rightProjBoundaries, GetRayIntersection getRayIntersection)
        {
            for (int eye = 0; eye <= 1; eye++)
            {
                Rectangle2D<int> projBoundaries = (eye == 0 ? leftProjBoundaries : rightProjBoundaries);
                double eyeXPos = GetEyeXPos(eye == 0);

                for (int xProj = projBoundaries.X1; xProj <= projBoundaries.X2; xProj++)
                    for (int yProj = projBoundaries.Y1; yProj <= projBoundaries.Y2; yProj++)
                    {
                        double x, z;
                        if (getRayIntersection(xProj, yProj, eyeXPos, out x, out z))
                        {
                            if (eye == 0)
                                AdjustNearest(xProj, GetXProj(x, z, false), yProj);
                            else
                                AdjustNearest(GetXProj(x, z, true), xProj, yProj);
                        }
                    }
            }
        }
コード例 #4
0
 public void AddRayTracedObject(Point3D[] points, GetRayIntersection getRayIntersection)
 {
     AddRayTracedObject(GetConvexHullProjBoundaries(points, true), GetConvexHullProjBoundaries(points, false), getRayIntersection);
 }
コード例 #5
0
        public void AddRayTracedObject(double x1, double x2, double y1, double y2, double z1, double z2, GetRayIntersection getRayIntersection)
        {
            List <Point3D> points = new List <Point3D>(8);

            for (int x = 0; x < 2; x++)
            {
                for (int y = 0; y < 2; y++)
                {
                    for (int z = 0; z < 2; z++)
                    {
                        points.Add(new Point3D {
                            X = (x == 0 ? x1 : x2), Y = (y == 0 ? y1 : y2), Z = (z == 0 ? z1 : z2)
                        });
                    }
                }
            }

            AddRayTracedObject(points.ToArray(), getRayIntersection);
        }
コード例 #6
0
        /// <summary>
        /// calculate intersections of some figure with rays from eyes through each pixel
        /// </summary>
        public void AddRayTracedObject(Rectangle2D <int> leftProjBoundaries, Rectangle2D <int> rightProjBoundaries, GetRayIntersection getRayIntersection)
        {
            for (int eye = 0; eye <= 1; eye++)
            {
                Rectangle2D <int> projBoundaries = (eye == 0 ? leftProjBoundaries : rightProjBoundaries);
                double            eyeXPos        = GetEyeXPos(eye == 0);

                for (int xProj = projBoundaries.X1; xProj <= projBoundaries.X2; xProj++)
                {
                    for (int yProj = projBoundaries.Y1; yProj <= projBoundaries.Y2; yProj++)
                    {
                        double x, z;
                        if (getRayIntersection(xProj, yProj, eyeXPos, out x, out z))
                        {
                            if (eye == 0)
                            {
                                AdjustNearest(xProj, GetXProj(x, z, false), yProj);
                            }
                            else
                            {
                                AdjustNearest(GetXProj(x, z, true), xProj, yProj);
                            }
                        }
                    }
                }
            }
        }