private void CloseButtonClickedListener() { DestroyObjectEvent.InvokeEvent(this); }
private void Selected(string arg0) { SelectedTextInputFieldElementeEvent.InvokeEvent(this); }
public void SetModelPresentation(GUI_GetModelPresentation guiGetModelPresentation) { _modelPResentation.Add(guiGetModelPresentation); CreateNewInstanceFromModelPresentationEvent.InvokeEvent(guiGetModelPresentation); GetValidation().SetPresentationLayout(); }
private void Awake() { _button.onClick.AddListener(ButtonClickedListener); _button.onClick.AddListener(() => OnButtonSelectEvent.InvokeEvent(this)); }
private void ButtonClickedListener(bool b) { StartButtonClickedEvent.InvokeEvent(b); _falseButton.interactable = false; _trueButton.interactable = false; }
public virtual void Init(AMove move) { _move = move; _backButton.onClick.AddListener(() => OnBackButtonClickedEvent.InvokeEvent(this)); }
protected virtual void OnFinishedMoveEvent(EventArgs args) { FinishedMoveEvent.InvokeEvent(args); GameManager.Instance.GetValidation().SetPresentationLayout(); _backButton.interactable = false; }