コード例 #1
0
        private GeneratedChunk[,,] Generate(Range3I range)
        {
            if (_processors.Count == 0)
            {
                throw new InvalidOperationException("Add at least one genereation process (stage) before starting");
            }

            var chunks = new GeneratedChunk[range.Size.X, range.Size.Y, range.Size.Z];

            for (int x = 0; x < range.Size.X; x++)
            {
                for (int y = 0; y < range.Size.Y; y++)
                {
                    for (int z = 0; z < range.Size.Z; z++)
                    {
                        chunks[x, y, z] = new GeneratedChunk {
                            Position = new Vector3I(x + range.Position.X, y + range.Position.Y, z + range.Position.Z)
                        };
                    }
                }
            }

            foreach (var processor in _processors)
            {
                processor.Generate(range, chunks);
            }

            return(chunks);
        }
コード例 #2
0
        /// <summary>
        /// Will Populate the chunks with various resources
        /// </summary>
        /// <param name="ChunkCubes"></param>
        /// <param name="chunkMetaData"></param>
        private void PopulateChunk(GeneratedChunk chunk, byte[] chunkData, ChunkMetaData chunkMetaData, FastRandom chunkRnd, EntityFactory entityFactory, List <LandscapeEntity> landscapeEntities)
        {
            //Get Chunk Master Biome
            var             masterBiome = _config.ProcessorParam.Biomes[chunkMetaData.ChunkMasterBiomeType];
            ByteChunkCursor dataCursor  = new ByteChunkCursor(chunkData, chunk.BlockData.ColumnsInfo);

            masterBiome.GenerateChunkCaverns(dataCursor, chunkRnd);
            masterBiome.GenerateChunkResources(dataCursor, chunkRnd);
            chunkMetaData.InitialSpawnableEntitiesAmount = masterBiome.GenerateChunkStaticItems(dataCursor, chunk, masterBiome, chunkRnd, entityFactory, _spawnControler);
            InsertMicrolandscapeStaticEntities(dataCursor, chunk, chunkRnd, entityFactory, landscapeEntities);
        }
コード例 #3
0
        private void PopulateChunkWithItems(ByteChunkCursor cursor, GeneratedChunk chunk, ref Vector3D chunkWorldPosition, ushort bluePrintId, int x, int y, int z, FastRandom rnd, EntityFactory entityFactory, bool isBlockCentered = true)
        {
            cursor.SetInternalPosition(x, y, z);

            //Check that the block above is "Air"
            if (cursor.Peek(CursorRelativeMovement.Up) != UtopiaProcessorParams.CubeId.Air)
            {
                return;
            }
            //Check that the block below is "solid"
            byte         blockBelow        = cursor.Read();
            BlockProfile blockBelowProfile = _config.BlockProfiles[blockBelow];

            if (blockBelowProfile.IsSolidToEntity)
            {
                //Cloning the Entity Blue Print !
                var entity = entityFactory.CreateFromBluePrint(bluePrintId);

                if (entity is IBlockLinkedEntity)
                {
                    Vector3I linkedCubePosition = new Vector3I(chunkWorldPosition.X + x, y, chunkWorldPosition.Z + z);
                    ((IBlockLinkedEntity)entity).LinkedCube = linkedCubePosition;
                }

                if (entity is BlockLinkedItem)
                {
                    Vector3I LocationCube = new Vector3I(chunkWorldPosition.X + x, y + 1, chunkWorldPosition.Z + z);
                    ((BlockLinkedItem)entity).BlockLocationRoot = LocationCube;
                }

                double XOffset = 0.5;
                double ZOffset = 0.5;
                if (isBlockCentered == false)
                {
                    XOffset = rnd.NextDouble(0.2, 0.8);
                    ZOffset = rnd.NextDouble(0.2, 0.8);
                }

                entity.Position = new Vector3D(chunkWorldPosition.X + x + XOffset, y + 1, chunkWorldPosition.Z + z + ZOffset);

                chunk.Entities.Add((StaticEntity)entity);
            }
        }
コード例 #4
0
 /// <summary>
 /// Creates new instance of the server chunk from generator
 /// </summary>
 /// <param name="chunk"></param>
 public ServerChunk(GeneratedChunk chunk)
     : base(chunk.BlockData)
 {
     Entities.Import(chunk.Entities);
     PureGenerated = true;
 }
コード例 #5
0
        /// <summary>
        /// Will insert associated static entities from a landscape entity.
        /// Ex :
        /// For the landscape entity "Tree", multiple static entities can be found "around" it : apple, stick, banana, ...
        /// </summary>
        /// <param name="dataCursor"></param>
        /// <param name="chunk"></param>
        /// <param name="chunkRnd"></param>
        /// <param name="entityFactory"></param>
        /// <param name="landscapeEntities"></param>
        private void InsertMicrolandscapeStaticEntities(ByteChunkCursor dataCursor, GeneratedChunk chunk, FastRandom chunkRnd, EntityFactory entityFactory, List <LandscapeEntity> landscapeEntities)
        {
            if (landscapeEntities == null)
            {
                return;
            }

            Vector2I chunkWorldPosition = new Vector2I(chunk.Position.X * AbstractChunk.ChunkSize.X, chunk.Position.Z * AbstractChunk.ChunkSize.Z);

            //The entities are sorted by their origine chunk hashcode value
            foreach (LandscapeEntity entity in landscapeEntities)
            {
                bool isLandscapeEntityRootInsideChunk = (entity.RootLocation.X >= 0 && entity.RootLocation.X < AbstractChunk.ChunkSize.X && entity.RootLocation.Z >= 0 && entity.RootLocation.Z < AbstractChunk.ChunkSize.Z);

                //Get LandscapeEntity
                var landscapeEntity = _worldParameters.Configuration.LandscapeEntitiesDico[entity.LandscapeEntityId];

                foreach (var staticEntity in landscapeEntity.StaticItems)
                {
                    //Get number of object
                    var nbr = chunkRnd.Next(staticEntity.Quantity.Min, staticEntity.Quantity.Max);
                    if (isLandscapeEntityRootInsideChunk)
                    {
                        //This entity location is inside the correct chunk.

                        //Its a tree !
                        if (landscapeEntity is TreeBluePrint)
                        {
                            //Create tree soul and attach this entity to the chunk
                            var soul = entityFactory.CreateEntity <TreeSoul>();
                            soul.Position    = new Vector3D(chunkWorldPosition.X + entity.RootLocation.X + 0.5, entity.RootLocation.Y, chunkWorldPosition.Y + entity.RootLocation.Z + 0.5);
                            soul.TreeRndSeed = entity.GenerationSeed;
                            soul.TreeTypeId  = entity.LandscapeEntityId;
                            chunk.Entities.Add(soul);
                        }
                    }
                    else
                    {
                        //If Root out of chunk, devide the qt of object to spawn by 2
                        nbr = (int)(nbr / 2.0);
                    }

                    //Foreach object to create
                    while (nbr > 0)
                    {
                        //find location of the static entity
                        double x = chunkRnd.NextDouble(-staticEntity.SpawningRange, staticEntity.SpawningRange) + entity.RootLocation.X;
                        double z = chunkRnd.NextDouble(-staticEntity.SpawningRange, staticEntity.SpawningRange) + entity.RootLocation.Z;

                        //If out of current chunk, don't create it
                        if (x < 0 || x >= AbstractChunk.ChunkSize.X || z < 0 || z >= AbstractChunk.ChunkSize.Z)
                        {
                            break;
                        }

                        bool groundSpawing;
                        if (staticEntity.SpawningType == SpawningType.Both)
                        {
                            groundSpawing = chunkRnd.NextFloat() > 0.5;
                        }
                        else
                        {
                            groundSpawing = staticEntity.SpawningType == SpawningType.Ground;
                        }

                        StaticEntity landscapeStaticEntity = null;
                        //Find Y spawning position
                        if (groundSpawing)
                        {
                            dataCursor.SetInternalPosition(MathHelper.Floor(x), entity.RootLocation.Y, MathHelper.Floor(z));
                            //Loop until I hit the ground, with a maximum of Y - 15 blocks
                            for (int y = entity.RootLocation.Y; y > entity.RootLocation.Y - 15 && y > 0; y--)
                            {
                                if (dataCursor.Read() != WorldConfiguration.CubeId.Air)
                                {
                                    //Add Static item here on the ground !
                                    landscapeStaticEntity          = (StaticEntity)entityFactory.CreateFromBluePrint(staticEntity.ItemblueprintId);
                                    landscapeStaticEntity.Position = new Vector3D(x + chunkWorldPosition.X, dataCursor.InternalPosition.Y + 1, z + chunkWorldPosition.Y);
                                    break;
                                }
                                dataCursor.Move(CursorRelativeMovement.Down);
                            }
                        }
                        else
                        {
                            dataCursor.SetInternalPosition(MathHelper.Floor(x), entity.RootLocation.Y + 1, MathHelper.Floor(z));
                            //Loop until I hit the ground, with a maximum of Y + 15 blocks
                            for (int y = entity.RootLocation.Y + 1; y <= entity.RootLocation.Y + 15 && y < AbstractChunk.ChunkSize.Y; y++)
                            {
                                if (dataCursor.Read() != WorldConfiguration.CubeId.Air)
                                {
                                    //Add Static item here on the ground !
                                    landscapeStaticEntity          = (StaticEntity)entityFactory.CreateFromBluePrint(staticEntity.ItemblueprintId);
                                    landscapeStaticEntity.Position = new Vector3D(x + chunkWorldPosition.X, dataCursor.InternalPosition.Y - 0.25, z + chunkWorldPosition.Y);
                                    break;
                                }
                                dataCursor.Move(CursorRelativeMovement.Up);
                            }
                        }

                        if (landscapeStaticEntity != null)
                        {
                            chunk.Entities.Add(landscapeStaticEntity);
                        }

                        nbr--;
                    }
                }
            }
        }
コード例 #6
0
        //Will send back a dictionnary with the entity amount that have been generated
        public Dictionary <ushort, int> GenerateChunkStaticItems(ByteChunkCursor cursor, GeneratedChunk chunk, Biome biome, FastRandom rnd, EntityFactory entityFactory, UtopiaEntitySpawningControler spawnControler)
        {
            Dictionary <ushort, int> entityAmount = new Dictionary <ushort, int>();

            foreach (ChunkSpawnableEntity entity in SpawnableEntities.Where(x => x.IsChunkGenerationSpawning))
            {
                for (int i = 0; i < entity.MaxEntityAmount; i++)
                {
                    Vector3D entityPosition;
                    if (spawnControler.TryGetSpawnLocation(entity, chunk, cursor, rnd, out entityPosition))
                    {
                        //Create the entity
                        var createdEntity      = entityFactory.CreateFromBluePrint(entity.BluePrintId);
                        var chunkWorldPosition = chunk.BlockPosition;

                        //Should take into account the SpawnLocation ! (Ceiling or not !)
                        if (createdEntity is IBlockLinkedEntity)
                        {
                            Vector3I linkedCubePosition = BlockHelper.EntityToBlock(entityPosition);
                            linkedCubePosition.Y--;
                            ((IBlockLinkedEntity)createdEntity).LinkedCube = linkedCubePosition;
                        }

                        if (createdEntity is BlockLinkedItem)
                        {
                            Vector3I LocationCube = BlockHelper.EntityToBlock(entityPosition);
                            ((BlockLinkedItem)createdEntity).BlockLocationRoot = LocationCube;
                        }

                        createdEntity.Position = entityPosition;

                        chunk.Entities.Add((StaticEntity)createdEntity);
                        if (!entityAmount.ContainsKey(createdEntity.BluePrintId))
                        {
                            entityAmount[createdEntity.BluePrintId] = 0;
                        }
                        entityAmount[createdEntity.BluePrintId]++;
                    }
                }
            }

            return(entityAmount);
        }