void Awake() { RotateL2 = HingeL2.GetComponent <GeneralRotate>(); RotateL3 = HingeL3.GetComponent <GeneralRotate>(); RotateL4 = HingeL4.GetComponent <GeneralRotate>(); RotateR2 = HingeR2.GetComponent <GeneralRotate>(); RotateR3 = HingeR3.GetComponent <GeneralRotate>(); RotateR4 = HingeR4.GetComponent <GeneralRotate>(); }
void Awake() { Arduino = GameObject.GetComponent <JohnArduinoManager>(); RotateL2 = HingeL2.GetComponent <GeneralRotate>(); RotateL3 = HingeL3.GetComponent <GeneralRotate>(); RotateL4 = HingeL4.GetComponent <GeneralRotate>(); RotateR2 = HingeR2.GetComponent <GeneralRotate>(); RotateR3 = HingeR3.GetComponent <GeneralRotate>(); RotateR4 = HingeR4.GetComponent <GeneralRotate>(); }
//private int zeroToggle = 0; void Awake() { bend = angle.GetComponent <GeneralRotate>(); Arduino = quant.GetComponent <JohnArduinoManager>(); }