private void saveButton_Click(object sender, EventArgs e) { GeneralKeys generalKeys = new GeneralKeys(); generalKeys.forward = (UseableKeys)this.forwardComboBox.SelectedItem; generalKeys.backward = (UseableKeys)this.backwardComboBox.SelectedItem; generalKeys.rotateLeft = (UseableKeys)this.rotateLeftComboBox.SelectedItem; generalKeys.rotateRight = (UseableKeys)this.rotateRightComboBox.SelectedItem; generalKeys.action = (UseableKeys)this.actionComboBox.SelectedItem; FishingKeys fishingKeys = new FishingKeys(); fishingKeys.startFishing = (UseableKeys)this.startFishingCombobox.SelectedItem; fishingKeys.catchFish = (UseableKeys)this.catchFishCombobox.SelectedItem; FishingConfig fishingConfig = new FishingConfig(); fishingConfig.movement = generalKeys; fishingConfig.fishing = fishingKeys; fishingConfig.biteDelay = int.Parse(this.biteDelayTextbox.Text); this.configHolder.fishingConfig = fishingConfig; SaveConfigForm form = new SaveConfigForm(this.configHolder, this.saveConfigFormFinished); form.ShowDialog(); }
private void saveButton_Click(object sender, EventArgs e) { GeneralKeys generalKeys = new GeneralKeys(); generalKeys.forward = (UseableKeys)this.forwardComboBox.SelectedItem; generalKeys.backward = (UseableKeys)this.backwardComboBox.SelectedItem; generalKeys.rotateLeft = (UseableKeys)this.rotateLeftComboBox.SelectedItem; generalKeys.rotateRight = (UseableKeys)this.rotateRightComboBox.SelectedItem; generalKeys.action = (UseableKeys)this.actionComboBox.SelectedItem; GatheringConfig gatheringConfig = new GatheringConfig(); gatheringConfig.movement = generalKeys; gatheringConfig.matureTree = this.matureTreeBox.Checked? 1 : 0; gatheringConfig.lushVegetationPatch = this.lushVegetationPatchBox.Checked ? 1 : 0; gatheringConfig.mineralDeposit = this.mineralDepositBox.Checked ? 1 : 0; gatheringConfig.rockyOutcrop = this.rockyOutcropBox.Checked ? 1 : 0; this.configHolder.gatheringConfig = gatheringConfig; SaveConfigForm form = new SaveConfigForm(this.configHolder, this.saveConfigFormFinished); form.ShowDialog(); }
public FinalFantasyKeyboard(GeneralKeys gKeySet) { this.keys = gKeySet; this.attachProcess(FinalFantasyXIVMemory.PROCESSNAME); }