private void FixedUpdate() { _mode = GameLoopInstance.CurrentGameMode; _wait = GameLoopInstance.WaitForTimer; #region Joystick1 if (_wait == false && _mode == GameType.GameMode.PVP && Controllerconfig.gamePadNum == 0) { _lookdirection = new Vector3(Input.GetAxis("LookHorizontal"), 0, Input.GetAxis("LookVertical")); if (_dashing) { DashProjection(Characterconfig.DashSpeed, _dashtime, _dashdirection); } if (_canmove) { Move(Characterconfig.Speed); } if (_lookdirection != new Vector3(0, 0, 0)) { transform.rotation = Look(transform.rotation, _lookdirection, 15); } else { transform.rotation = Look(transform.rotation, _movedirection, 15); } #region Boundries if (transform.position.x > _movementboundries.x) { var XPos = _movementboundries.x - 1; transform.position = new Vector3(XPos, transform.position.y, transform.position.z); } else if (transform.position.x < -_movementboundries.x) { var XPos = -_movementboundries.x + 1; transform.position = new Vector3(XPos, transform.position.y, transform.position.z); } if (transform.position.y > _movementboundries.y) { var YPos = _movementboundries.y - 1; transform.position = new Vector3(transform.position.x, YPos, transform.position.z); } else if (transform.position.y < -_movementboundries.y) { var YPos = -_movementboundries.y + 1; transform.position = new Vector3(transform.position.x, YPos, transform.position.z); } if (transform.position.z > _movementboundries.z) { var ZPos = _movementboundries.z - 1; transform.position = new Vector3(transform.position.x, transform.position.y, ZPos); } else if (transform.position.z < -_movementboundries.z) { var ZPos = -_movementboundries.z + 1; transform.position = new Vector3(transform.position.x, transform.position.y, ZPos); } #endregion } #endregion #region Joystick2 if (_wait == false && _mode == GameType.GameMode.PVP && Controllerconfig.gamePadNum == 1) { _lookdirection = new Vector3(Input.GetAxis("LookHorizontalB"), 0, Input.GetAxis("LookVerticalB")); if (_dashing) { DashProjection(Characterconfig.DashSpeed, _dashtime, _dashdirection); } if (_canmove) { Move(Characterconfig.Speed); } if (_lookdirection != new Vector3(0, 0, 0)) { transform.rotation = Look(transform.rotation, _lookdirection, 15); } else { transform.rotation = Look(transform.rotation, _movedirection, 15); } #region Boundries if (transform.position.x > _movementboundries.x) { var XPos = _movementboundries.x - 1; transform.position = new Vector3(XPos, transform.position.y, transform.position.z); } else if (transform.position.x < -_movementboundries.x) { var XPos = -_movementboundries.x + 1; transform.position = new Vector3(XPos, transform.position.y, transform.position.z); } if (transform.position.y > _movementboundries.y) { var YPos = _movementboundries.y - 1; transform.position = new Vector3(transform.position.x, YPos, transform.position.z); } else if (transform.position.y < -_movementboundries.y) { var YPos = -_movementboundries.y + 1; transform.position = new Vector3(transform.position.x, YPos, transform.position.z); } if (transform.position.z > _movementboundries.z) { var ZPos = _movementboundries.z - 1; transform.position = new Vector3(transform.position.x, transform.position.y, ZPos); } else if (transform.position.z < -_movementboundries.z) { var ZPos = -_movementboundries.z + 1; transform.position = new Vector3(transform.position.x, transform.position.y, ZPos); } #endregion } #endregion }
// Update is called once per frame void Update() { _mode = GameLoopInstance.CurrentGameMode; _wait = GameLoopInstance.WaitForTimer; #region Joystick 1 if (_wait == false && _mode == GameType.GameMode.PVP && Controllerconfig.gamePadNum == 0) { if (Input.GetAxis("LeftArm") >= 1 && Input.GetAxis("RightArm") <= 0) { _animator.SetFloat("AimHeldL", Input.GetAxis("LeftArm")); Characterbehaviourconfig.leftArm.Fire(transform, Characterbehaviourconfig.leftSpawn, Characterbehaviourconfig.leftdamager); } else { _animator.SetFloat("AimHeldL", Input.GetAxis("LeftArm")); } if (Input.GetAxis("RightArm") >= 1 && Input.GetAxis("LeftArm") <= 0) { _animator.SetFloat("AimHeldR", Input.GetAxis("RightArm")); Characterbehaviourconfig.rightArm.Fire(transform, Characterbehaviourconfig.rightSpawn, Characterbehaviourconfig.rightdamager); } else { _animator.SetFloat("AimHeldR", Input.GetAxis("RightArm")); } if (Input.GetButtonDown("Head")) { Debug.Log("Head Abillity not present!"); } if (Input.GetButtonDown(DashButtonValue) && _dashing == false) // Dash Button { if (_charges >= 0) { DashProjectionObjectA.transform.localPosition = new Vector3(0, 0, 0); DashProjectionObjectB.transform.localPosition = new Vector3(0, 0, 0); _dashing = true; _dashtime = _dashduration; _canmove = false; _charges -= 1; Debug.Log("Started Dash, -1 Dash Charge"); } else { Debug.Log("Not enough charges"); } } DashRecharge(200, Characterconfig.DashCharges); } #endregion #region Joystick2 if (_wait == false && _mode == GameType.GameMode.PVP && Controllerconfig.gamePadNum == 1) { if (Input.GetAxis("LeftArmB") >= 1 && Input.GetAxis("RightArmB") <= 0) { _animator.SetFloat("AimHeldL", Input.GetAxis("LeftArmB")); Characterbehaviourconfig.leftArm.Fire(transform, Characterbehaviourconfig.leftSpawn, Characterbehaviourconfig.leftdamager); } else { _animator.SetFloat("AimHeldL", Input.GetAxis("LeftArmB")); } if (Input.GetAxis("RightArmB") >= 1 && Input.GetAxis("LeftArmB") <= 0) { _animator.SetFloat("AimHeldR", Input.GetAxis("RightArmB")); Characterbehaviourconfig.rightArm.Fire(transform, Characterbehaviourconfig.rightSpawn, Characterbehaviourconfig.rightdamager); } else { _animator.SetFloat("AimHeldR", Input.GetAxis("RightArmB")); } if (Input.GetButtonDown("HeadB")) { Debug.Log("Head Abillity not present!"); } if (Input.GetButtonDown(DashBButtonValue) && _dashing == false) // Dash Button { if (_charges >= 0) { _dashing = true; _dashtime = _dashduration; _canmove = false; _charges -= 1; Debug.Log("Started Dash, -1 Dash Charge"); } else { Debug.Log("Not enough charges"); } } DashRecharge(200, Characterconfig.DashCharges); } #endregion #region InputReliantAnimation if (_animator.GetFloat("AimHeldL") > 0) { _animator.SetBool("AimDoneL", true); } else if (_animator.GetFloat("AimHeldL") <= 0 && _animator.GetBool("AimReleaseL") == false && _animator.GetBool("AimDoneL") == true) { _animator.SetBool("AimDoneL", false); _animator.SetBool("AimReleaseL", true); } else if (_animator.GetFloat("AimHeldL") == 0 && _animator.GetBool("AimReleaseL") == true) { _animator.SetBool("AimReleaseL", false); } else { _animator.SetBool("AimDoneL", false); _animator.SetBool("AimReleaseL", false); } if (_animator.GetFloat("AimHeldR") > 0) { _animator.SetBool("AimDoneR", true); } else if (_animator.GetFloat("AimHeldR") == 0 && _animator.GetBool("AimReleaseR") == false && _animator.GetBool("AimDoneR") == true) { _animator.SetBool("AimDoneR", false); _animator.SetBool("AimReleaseR", true); } else if (_animator.GetFloat("AimHeldR") == 0 && _animator.GetBool("AimReleaseR") == true) { _animator.SetBool("AimReleaseR", false); } else { _animator.SetBool("AimDoneR", false); _animator.SetBool("AimReleaseR", false); } #endregion }