// Update is called once per frame void Update() { if (gameTracker.getPowerIsBIG()) { gameTracker.adjustPowerBIGCountdown(Time.deltaTime); } if (gameTracker.getPowerBIGCountdown() <= 0 && gameTracker.getPowerIsBIG()) { gameTracker.setPowerIsBIG(false); //print(gameTracker.getPowerIsBIG()); gameObject.transform.localScale = smallBowl; } if (gameTracker.getPowerIsSPEED()) { gameTracker.adjustPowerSPEEDCountdown(Time.deltaTime); } if (gameTracker.getPowerSPEEDCountdown() <= 0 && gameTracker.getPowerIsSPEED()) { gameTracker.setPowerIsSPEED(false); //print(gameTracker.getPowerIsSPEED()); gameObject.GetComponent <Movement_bowl>().SetMovementSpeed(5); } if (gameTracker.message.gameObject.activeSelf) { gameTracker.adjustPopUpMessageCountdown(Time.deltaTime); } if (gameTracker.message.gameObject.activeSelf && gameTracker.messageTimer <= 0) { gameTracker.message.gameObject.SetActive(false); } }