// Use this for initialization void Start() { upgradeHomeButton.onClick.AddListener(OnUpgradeHomeButtonClicked); upgradeTraitsButton.onClick.AddListener(OnUpgradeTraitsButtonClicked); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged); OnGameStateChanged(gameStateManager.GetState(), gameStateManager.GetState()); backButton.onClick.AddListener(OnBackButtonClicked); }
// Use this for initialization void Start() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged); mainTitleScreen.ShowScreen(); }