protected BaseGameServerService(GameServerType gameServerType, MonkeyDBContext dbContext, DiscordSocketClient discordClient, ILogger <IGameServerService> logger) { this.gameServerType = gameServerType; this.dbContext = dbContext; this.discordClient = discordClient; this.logger = logger; }
protected BaseGameServerService(GameServerType gameServerType, MonkeyDBContext dbContext, DiscordClient discordClient, ISchedulingService schedulingService, ILogger <IGameServerService> logger) { _gameServerType = gameServerType; _dbContext = dbContext; _discordClient = discordClient; _schedulingService = schedulingService; _logger = logger; }
public static IGameServer Create(GameServerType type, string teamName, string ipAddress, int port) { IGameServer server = null; switch (type) { case GameServerType.WebClient: server = new WebClientGameServerInterface(teamName, ipAddress, port); break; case GameServerType.Mock: server = new MockGameServerInterface(teamName, ipAddress, port); break; } return(server); }
protected async Task ListGameServersInternalAsync(GameServerType gameServerType) { List <GameServer> servers = (await gameServerService.ListServers(Context.Guild.Id).ConfigureAwait(false)).Where(s => s.GameServerType == gameServerType).ToList(); if (servers == null || servers.Count < 1) { _ = await ctx.RespondAsync("No servers have been added yet.").ConfigureAwait(false); return; } var sb = new StringBuilder(); foreach (GameServer server in servers) { ITextChannel feedChannel = await Context.Guild.GetTextChannelAsync(server.ChannelID).ConfigureAwait(false); _ = sb.AppendLine($"{feedChannel.Mention}: {server.ServerIP}"); } _ = await ctx.RespondAsync($"The following feeds are listed in all channels:{Environment.NewLine}{sb}").ConfigureAwait(false); }
public override WowHttperLoginBase GetHttper(GameServerType gsType) { lock (httpLockObject) { if (null == this.HttperParamsItem) { return(null); } WowHttperLoginBase httpHelper = null; switch (gsType) { case GameServerType.USBattle: httpHelper = new USBattleLoginHttper(this.HttperParamsItem); break; case GameServerType.EUBattle: httpHelper = new EUBattleLoginHttper(this.HttperParamsItem); break; case GameServerType.SEABattle: httpHelper = new SeaBattleLoginHttper(this.HttperParamsItem); break; case GameServerType.KRBattle: httpHelper = new KRBattleLoginHttper(this.HttperParamsItem); break; case GameServerType.TWBattle: httpHelper = new TWBattleLoginHttper(this.HttperParamsItem); break; default: break; } return(httpHelper); } }
public override HttperLoginBase GetHttper(GameServerType gsType) { lock (httpLockObject) { if (null == this.HttperParamsItem) { return(null); } HttperLoginBase httpHelper = null; switch (gsType) { case GameServerType.AppleServer: httpHelper = new HttperLoginBase(this.HttperParamsItem); break; default: throw new NotImplementedException(); //break; } return(httpHelper); } }
public abstract P GetHttper(GameServerType serverType);
public ServerTypeConflictException(GameServerType conflicttype) : base(conflicttype.ToString() + "发生了冲突!") { ConflictType = conflicttype; }