public void Draw(SpriteBatch spriteBatch) { foreach (var effect in activeBursts) { for (var i = 0; i < BurstEffect.MaxBursts; i++) { if (effect.isColor1[i]) { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.BurstPositions[i], new Rectangle(864, 640, 3, 3), effect.ColorUsed.Color1, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } else { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.BurstPositions[i], new Rectangle(864, 640, 2, 2), effect.ColorUsed.Color2, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } } } foreach (var effect in activeSprays) { if (effect.Active) { for (var i = 0; i < effect.SprayBitsPositions.Length; i++) { if (effect.IsBigger[i]) { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.SprayBitsPositions[i], new Rectangle(864, 640, 4, 4), effect.SprayColor[i], 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } else { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.SprayBitsPositions[i], new Rectangle(864, 640, 2, 3), effect.SprayColor[i], 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } } } } foreach (var effect in ActiveAbsorbs) { for (var i = 0; i < effect.ShardPositions.Length; i++) { if (effect.useColor1[i]) { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.ShardPositions[i], new Rectangle(864, 640, 4, 4), Absorb.color1, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } else { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.ShardPositions[i], new Rectangle(864, 640, 2, 2), Absorb.color2, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.90f); } } } foreach (var effect in ActiveBlocks) { spriteBatch.Draw(SpriteLoader.IosMainSheet, effect.DrawPosition, GamePlayScreen.GetRockSource(effect.ChoosenBlock), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.88f); } foreach (var effect in ActiveScores) { for (var i = 0; i < effect.GlyphRectangles.Length; i++) { spriteBatch.Draw(SpriteLoader.IosMainSheet, new Vector2(effect.GlyphPostion.X + (i * 16), effect.GlyphPostion.Y), effect.GlyphRectangles[i], effect.FontColor, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.96f); } } }