static int GetGameObjectDirect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameObjectPoolManager obj = (GameObjectPoolManager)ToLua.CheckObject(L, 1, typeof(GameObjectPoolManager)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.GetGameObjectDirect(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }